Difference between revisions of "Force-A-Nature/no"

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m (Auto: EnforceCapitalization(Scattergun) (Review RC#783675))
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Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn Scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x skade per pellet tid 1.2x mengde pellets tilsvarer 1.08ganger normal skade. Force-A-Nature'en deler også Scattergun'ens økte positive skade med 175%.
 
Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn Scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x skade per pellet tid 1.2x mengde pellets tilsvarer 1.08ganger normal skade. Force-A-Nature'en deler også Scattergun'ens økte positive skade med 175%.
  
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
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Akkurat som andre kule-baserte våpen, vil Force-A-Nature'ens Første shell bly fyrt av rett rett gjennom siktet før 'kule-spredning' tar effekt. Når tilfeldig spredning er deaktivert, vil pelleten forme et 3X3 rutenett mønster.
  
 
Når du reloader, selv om det er igjen en kule i løpet vil fortsatt 2 kuler bli brukt opp.  
 
Når du reloader, selv om det er igjen en kule i løpet vil fortsatt 2 kuler bli brukt opp.  
  
The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]].
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Force-A-Nature'en er atomatisk gitt til den som klarer 10 [[Scout achievements]].
  
 
The kill icon for the Force-A-Nature was contributed by [http://steamcommunity.com/id/neodement NeoDement].
 
The kill icon for the Force-A-Nature was contributed by [http://steamcommunity.com/id/neodement NeoDement].
  
== Damage and function times ==
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== Skade og funksjons tider ==
 
{{Damage table
 
{{Damage table
 
| type              = [[Hitscan]]
 
| type              = [[Hitscan]]
  
| damage             = yes
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| skade             = Ja
ramp up          = 9.45 / pellet
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oppramping        = 9.45 / pellet
 
|  base              = 5.4 / pellet
 
|  base              = 5.4 / pellet
|  fall off          = 2.7 / pellet
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av-fall           = 2.7 / pellet
ramp up %         = 175
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oppramping %     = 175
|  pellet count      = 12
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|  pellet antall    = 12
point blank      = 92-113.4
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kloss hold        = 92-113.4
|  medium range      = 11-43
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|  medium rekkevidde = 11-43
long range        = 2.7-11
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lang rekkevidde  = 2.7-11
 
|  crit              = 16.2 / pellet
 
|  crit              = 16.2 / pellet
 
|  minicrit          = 7.29 / pellet
 
|  minicrit          = 7.29 / pellet
  
| function times    = yes
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| funksjons tider    = Ja
attack interval   = 0.315 s
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angreps interval = 0.315 s
reload            = 1.64 s
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om-lading          = 1.64 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Crafting ==
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== Crafte ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 
===Blueprint===
 
===Blueprint===
 
{{Blueprint | autoresult = Scout primary}}
 
{{Blueprint | autoresult = Scout primary}}
=== As a crafting ingredient ===
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=== Som crafte indrediens ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
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}}
 
}}
  
== Related achievements ==
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== Relaterte achievements ==
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
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}}
 
}}
  
== Update history ==
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== Oppdaterings historie ==
 
{{Update history|
 
{{Update history|
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
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'''[[24. Februar, 2009 Patch]]''' ([[Scout Update]])
* The Force-A-Nature was added to the game.
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* Force-A-Nature'en ble lagt til i spillet.
  
'''[[February 25, 2009 Patch]]'''
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'''[[25. Februar, 2009 Patch]]'''
* Fixed this weapon's description not fitting inside the item window.
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* Fikset våpenets forklaring, passet ikke inn i vinduet.
  
'''[[May 26, 2009 Patch]]'''
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'''[[26. Mai, 2009 Patch]]'''
* Fixed kill description for [[Force-A-Nature]], so server logs can distinguish them
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* Fikset draps-forklaring for [[Force-A-Nature]], server logs kan skille dem.
  
'''[[June 8, 2009 Patch]]'''
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'''[[8. juni, 2009 Patch]]'''
* This weapon's damage was increased by 10%.
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* Våpenets skade økt med 10%.
  
'''[[June 23, 2009 Patch]]'''
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'''[[23. Juni, 2009 Patch]]'''
* The knockback effect no longer affects Disguised [[Spies]].
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* Knockback effekten går ikke lenger utover skjulte [[Spies]].
  
'''[[June 25, 2009 Patch]]'''
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'''[[25. Juni, 2009 Patch]]'''
* The previous patch was reverted; knockback now affects Disguised Spies again.
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* Den forrige patch'en ble fjernet, Knockback effekten går nå ut over skjulte Spioner. .
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
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'''[[13. August, 2009 Patch]]''' ([[Classless Update]])
 
* Corrections were made to the knockback dealt.
 
* Corrections were made to the knockback dealt.
 
** Knockback now only works in close range, similar to the [[compression blast]].
 
** Knockback now only works in close range, similar to the [[compression blast]].

Revision as of 21:52, 5 January 2012

Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb

Force-A-Nature'en, også kjent som FaN, er et opplåsbart våpen primary weapon for Scout. dobbelt-løps jakt hagle med extremt avsagde løp og tre-kolbe. Dens navn er en referrangse til hva han kaller seg i filmen Meet the Scout.

Sammenlignet med Scattergun, er Force-A-Nature'ens ammo clip størrelse betraktelig mindre, den lader bare 2 skudd om gangen. imidlertid,skyter den mye forter og vil få fienden til å lide av knock back Omvendt til den forholdsmessige avstanden mellom ham og Scout. hvis Scout fyrer av mens han er i lufta, vil han få knockback i den omvendte retningen av hvor han sikta. Dette er brukbart fro å lage et effektivt tredje hopp. Knockback er bare gitt ved første skudd;neste skudd gir ikke knockback i samme hopp.

Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn Scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x skade per pellet tid 1.2x mengde pellets tilsvarer 1.08ganger normal skade. Force-A-Nature'en deler også Scattergun'ens økte positive skade med 175%.

Akkurat som andre kule-baserte våpen, vil Force-A-Nature'ens Første shell bly fyrt av rett rett gjennom siktet før 'kule-spredning' tar effekt. Når tilfeldig spredning er deaktivert, vil pelleten forme et 3X3 rutenett mønster.

Når du reloader, selv om det er igjen en kule i løpet vil fortsatt 2 kuler bli brukt opp.

Force-A-Nature'en er atomatisk gitt til den som klarer 10 Scout achievements.

The kill icon for the Force-A-Nature was contributed by NeoDement.

Skade og funksjons tider

Function times (in seconds)
Shot type Hitscan
Values are approximate and determined by community testing.

Demonstrasjon

Crafte

Se også: Crafting

Blueprint

Klassepollett – Scout Plasspollett – Primær Vrakmetall Mulige Resultater
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

Som crafte indrediens

Naturkraft Gjenvunnet metall Håndbrems
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Naturkraft Bonk! Atomenergi Gjenvunnet metall Brushane
Item icon Force-A-Nature.png + Item icon Bonk! Atomic Punch.png + Item icon Reclaimed Metal.png = Item icon Soda Popper.png

Relaterte achievements

Leaderboard class scout.png Scout

Caught Napping
Caught Napping
Kill 50 enemies from behind with the Force-A-Nature.
Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.

Oppdaterings historie

24. Februar, 2009 Patch (Scout Update)
  • Force-A-Nature'en ble lagt til i spillet.

25. Februar, 2009 Patch

  • Fikset våpenets forklaring, passet ikke inn i vinduet.

26. Mai, 2009 Patch

  • Fikset draps-forklaring for Force-A-Nature, så server logs kan skille dem.

8. juni, 2009 Patch

  • Våpenets skade økt med 10%.

23. Juni, 2009 Patch

  • Knockback effekten går ikke lenger utover skjulte Spies.

25. Juni, 2009 Patch

  • Den forrige patch'en ble fjernet, Knockback effekten går nå ut over skjulte Spioner. .

13. August, 2009 Patch (Classless Update)

  • Corrections were made to the knockback dealt.
    • Knockback now only works in close range, similar to the compression blast.
    • The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback became scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections made to the knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the weapon when fired determines the knockback.
    • It no longer affects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.
  • Fixed this weapon firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • This weapon now correctly knocks back players on the ground.
  • The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.

July 8, 2010 Patch

  • [Udokumentert] This weapon received its own kill icon.

September 30, 2010 Patch (Mann-Conomy Update)

February 3, 2011 Patch

  • Fixed this weapon not drawing correctly in the character loadout screen.

February 14, 2011 Patch

  • [Udokumentert] The weapon no longer clips into itself or shows shells hovering outside.

June 23, 2011 Patch (Über Update)

  • [Udokumentert] The Force-A-Nature was added in the Soda Popper's crafting blueprint.

July 22, 2011 Patch

  • [Udokumentert] The damage penality attribute was changed from "-10% damage done" to "-10% damage penalty".

Bugs

  • The stock of the weapon will pass through the Scout model during movement.
  • The Scout never pulls the trigger when he fires this weapon.
  • When this weapon is reloaded during the Scout's taunt, the sound file for the reload will play twice.
  • In the inventory display the Force-A-Nature would split in half floating the front of the gun and the shells would float above the weapon

Trivia

  • The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the particularly sadistic Outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump" due to the knockback from the Force-A-Nature.
  • The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.

Gallery

See also

External links