Difference between revisions of "Template talk:Unusual quality checklist"
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I believe we should clean this list up and remove all items that can't be unusual, similar to the vintage and genuine lists. A second list with non unusual items can be created if needed and linked. [[User:Sqq xing|kenny]] 07:44, 11 November 2011 (PST) | I believe we should clean this list up and remove all items that can't be unusual, similar to the vintage and genuine lists. A second list with non unusual items can be created if needed and linked. [[User:Sqq xing|kenny]] 07:44, 11 November 2011 (PST) | ||
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+ | Hi to all, I'm updating this list on a REGULAR basis. I check often if new hats exist, and have updated a couple lately. Will keep doing this, its the best way I can help :D I have also been looking for more bugs. | ||
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+ | Good idea there to clean it up and separate "can't be unusual" into a section, and then its neater | ||
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+ | Once hats are on the unusual list I think it is very unlikely they would come OFF the unusual list, but effect combinations might get stopped (like unboxing a burning slug might not be possible one day) |
Revision as of 19:26, 9 January 2012
A "Used To be" key
Should there be a "used to be" symbol added, seeing as how the Blighted Beak and Le Party Phantom could have been unusual only if received before the change to misc. -= M-NINJA =- 21:59, 2 January 2011 (UTC)
- How about this thing? -= M-NINJA =- 22:01, 2 January 2011 (UTC)
- Not really necessary, the tables just showing which hats can have that quality. Whether they can still be found or not is not that important I think, the information is on the relevant hat's article. —Moussekateer·talk 22:40, 2 January 2011 (UTC)
I believe we should clean this list up and remove all items that can't be unusual, similar to the vintage and genuine lists. A second list with non unusual items can be created if needed and linked. kenny 07:44, 11 November 2011 (PST)
Hi to all, I'm updating this list on a REGULAR basis. I check often if new hats exist, and have updated a couple lately. Will keep doing this, its the best way I can help :D I have also been looking for more bugs.
Good idea there to clean it up and separate "can't be unusual" into a section, and then its neater
Once hats are on the unusual list I think it is very unlikely they would come OFF the unusual list, but effect combinations might get stopped (like unboxing a burning slug might not be possible one day)