Difference between revisions of "Talk:Healing"

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(Non-decaying overheal bug: Maybe not a bug; also, doesn't work on disguised Spies)
m (Non-decaying overheal bug: Reword comment for clarity)
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I recently noticed that an overhealed player can keep the overheal from decaying by standing next to a dispenser or by being continuously healed by a Medic using the Quick-Fix. To the best of my knowledge, that bug did not happen before the Uber Update. I figure this is the article to which it belongs, since it's here that the overheal mechanic is explained? [[User:Adreadline|Adreadline]] 17:07, 3 September 2011 (PDT)
 
I recently noticed that an overhealed player can keep the overheal from decaying by standing next to a dispenser or by being continuously healed by a Medic using the Quick-Fix. To the best of my knowledge, that bug did not happen before the Uber Update. I figure this is the article to which it belongs, since it's here that the overheal mechanic is explained? [[User:Adreadline|Adreadline]] 17:07, 3 September 2011 (PDT)
: I'm not sure it's a bug; actually I tend to imagine it's a deliberate change, though that isn't certain either. Does it predate the [[August 3, 2011 Patch]]? There's an entry "Fixed a case where health overheal wasn't being applied when multiple healers were involved." in the patch notes for that one: I can imagine the maintained-overheal behaviour being a consequence (intended or unintended) of that change. The fact that a few patches have gone by and the effect is still there ([[January 11, 2012 Patch]], version 1.1.9.3 at present) makes it somewhat more likely that it's intentional, I assume.
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: I'm not sure it's a bug; actually I tend to imagine it's a deliberate change, though that isn't certain either. Does it predate the [[August 3, 2011 Patch]]? There's an entry "Fixed a case where health overheal wasn't being applied when multiple healers were involved." in the patch notes for that one: I can imagine the maintained-overheal behaviour being a consequence (intended or unintended) of that change. The fact that a few patches have gone by and the effect is still there ([[January 11, 2012 Patch]], version 1.1.9.3 at present) increases a bit the likelihood that it's intentional, I assume.
 
: (There's one odd wrinkle to the maintained-overheal effect which I'm pretty sure *is* a bug even if the whole thing isn't: Spies never benefit from it while disguised, not even if they're being healed by a friendly while disguised as a friendly.) [[User:Pathetic One|Pathetic One]] 01:13, 15 January 2012 (PST)
 
: (There's one odd wrinkle to the maintained-overheal effect which I'm pretty sure *is* a bug even if the whole thing isn't: Spies never benefit from it while disguised, not even if they're being healed by a friendly while disguised as a friendly.) [[User:Pathetic One|Pathetic One]] 01:13, 15 January 2012 (PST)

Revision as of 09:16, 15 January 2012

Merge with Health

Health & Healing overlap quite and complete each other, for example the healing rate is found on the health page, but not here. Blutsauger's leech is on both. I suggest a merge. --CruelCow 16:53, 12 July 2010 (UTC)

This page is more about the medic, while Health is more about pickups and non-medic sources of health. Nineaxis 16:57, 12 July 2010 (UTC)

Megaheal

In last beta patch was a mention of The Quick-Fix with Megaheal. It is necessary or is possible to add already the given information in to healing page ? And about merge with Health page - I consider that it is not necessary to do it . Rins 06:24, 12 February 2011 (UTC)

Backscratcher

I think it's healing rate deserves a mention here (as it is different), but not sure how to word it cleanly. BASEBALLFURIES 22:46, 10 June 2011 (UTC)

Fire

I thought there was a special medic call bubble if you were on fire while calling. Does that exist? The Seabear 02:11, 11 August 2011 (PDT)

Non-decaying overheal bug

I recently noticed that an overhealed player can keep the overheal from decaying by standing next to a dispenser or by being continuously healed by a Medic using the Quick-Fix. To the best of my knowledge, that bug did not happen before the Uber Update. I figure this is the article to which it belongs, since it's here that the overheal mechanic is explained? Adreadline 17:07, 3 September 2011 (PDT)

I'm not sure it's a bug; actually I tend to imagine it's a deliberate change, though that isn't certain either. Does it predate the August 3, 2011 Patch? There's an entry "Fixed a case where health overheal wasn't being applied when multiple healers were involved." in the patch notes for that one: I can imagine the maintained-overheal behaviour being a consequence (intended or unintended) of that change. The fact that a few patches have gone by and the effect is still there (January 11, 2012 Patch, version 1.1.9.3 at present) increases a bit the likelihood that it's intentional, I assume.
(There's one odd wrinkle to the maintained-overheal effect which I'm pretty sure *is* a bug even if the whole thing isn't: Spies never benefit from it while disguised, not even if they're being healed by a friendly while disguised as a friendly.) Pathetic One 01:13, 15 January 2012 (PST)