Difference between revisions of "Advanced Weaponiser"
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== Basic Use == | == Basic Use == |
Revision as of 15:01, 18 January 2012
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper after experimenting with his new loadout.
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” |
Advanced Weaponiser is the name of a SourceMod server plugin which adds additional items to Team Fortress 2. It was developed by Mecha the Slag, and is currently at version 2.0.7.
A loadout viewer has been built specifically for Advanced Weaponiser. The backpack viewer has been made to resemble the actual in-game backpack. In the same manner as other backpack viewers for TF2 itself, the inventory of any player can be viewed by adding their Steam ID at the end of the URL. For example, Mecha's backpack can be viewed here, and his loadout can be viewed here.
Contents
Gameplay Demonstration
Basic Use
- Advanced Weaponiser automatically associates 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
- When connecting to a registered server for the first time, a player will not have any Advanced Weaponiser items, but will be granted one after a short amount of gameplay time.
- Like the official TF2 item drop system, players are regularly granted an Advanced Weaponiser item as they spend time playing on a registered server, rapidly continuing until they have at least one of every non-restricted weapon. The drop system then randomly allocates weapons at a slower rate, for use in Advanced Weaponiser's crafting system.
- When receiving an item, the player is presented with an HTML page showing the item's appearance, name, class, and statistics, and they have the option of either equipping it immediately or dismissing the message.
- Items found or crafted cannot currently be traded.
- Weapons can also be purchased from the SLAG Shop with SLAG Shillings and Pounds.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:
Commands | |
---|---|
Command | Function |
loadout | A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen Alternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <player name> | Displays the target players' Advanced Weaponiser backpack. Alternate command(s): backpacks <player name> |
info <item name> | Displays the name, class, and statistics for the specified item. |
news | A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed. |
craft | Enters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. |
drop | Displays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server). Alternate command(s): drops |
List of Weapons
Active Weapons
The following weapons are currently available to be used in Advanced Weaponiser.
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
CharlesMan (Script) |
+10% damage bonus | ||
Primary |
DanielAwesomo (Model) |
Disorientates on impact | ||
Melee |
Ducksink (Model) |
+30% faster firing speed | ||
Soldier |
Primary |
Nzdjh (Model) |
Projectiles are semi-controllable | |
Secondary |
Svdl (Model) |
+60% faster firing speed | ||
Secondary |
Napy Da Wise (Model) |
Deals crits while the wielder is rocket jumping | ||
Melee |
MasterGir (Model) |
Performs a earthquake upon landing after a Rocket Jump | ||
Pyro |
Primary |
Pogo (Model) |
Reflected Projectiles become full Crits instead of Mini-Crits | |
Primary |
Hideous (Model) |
Alt-Fire: Leak oil, which can be ignited | ||
Primary |
+35% of damage done is healed | |||
Melee |
Hideous (Model) |
On Hit: Disables enemy primary temporarily | ||
Demoman |
Primary |
Kosai106 (Model) |
Contains explosive ammunition | |
Secondary |
+50% faster firing speed | |||
Melee |
GetGrenade (Model) |
+300% push scale | ||
Heavy |
Primary |
Svdl (Model) |
+75% faster move speed while deployed | |
Secondary |
Mecha the Slag (Script) |
Revives you with an electrical shock upon near-death | ||
Melee |
Nzdjh (Model) |
On Hit: Knocks back victim | ||
Engineer |
Primary |
JoshuaC (Model) |
Damage removes sappers | |
Secondary |
Gerbil (Model) |
On hit: Restores 10% metal | ||
Medic |
Primary |
Hideous (Model) |
70% of damage dealt is healed on both patient and Medic | |
Primary |
Napy Da Wise (Model) |
+50 max health on wearer | ||
Secondary |
Murphy (Model) |
+15% UberCharge rate | ||
Melee |
DuckSink (Model) |
Damage increases up to +250% with UberCharge | ||
Sniper |
SexyRobot (Model) |
Combo System | ||
Primary |
HellJumper (Model) |
Projectiles will travel through multiple targets | ||
Melee |
ez_jamin (Model) |
Can Climb Walls. | ||
Spy |
SeneorGoat/LarryBraverman (Model) |
Afterburn Retardant | ||
Primary |
Frump (Model) |
Sic Semper Tyrannis. An end to honesty... | ||
Primary |
EvilGenius666 (Texture) |
Crits on a headshot | ||
Melee |
Pie_Tony (Model) |
Instant Cloak upon backstab | ||
Melee |
Sputnik (Model) |
Instant decloak upon attack | ||
Watch |
Mnemo (Model) |
On activation and deactivation: | ||
Watch |
Mecha the Slag (Script) |
Right-Click makes the Spy hook onto a wall or a ceiling |
Weapons of the Month
The following weapons are designated as "Weapons of the Month", and are normally only available for use for the month.
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
LilGuy (Script) |
On Hit: 270 push force (vertical) | |
Demoman |
Secondary |
LilGuy (Script) |
No charge impact range | |
Sniper |
Secondary |
LilGuy (Script) |
On Hit: Victim is de-cloaked |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
LilGuy (Script) |
Mini-Crits become regular crits | |
Primary |
girl (Script) |
On hit: +5% rage gained | ||
Pyro |
Secondary |
girl (Script) |
+55% faster firing speed | |
Demoman |
Secondary |
LilGuy (Script) |
On hit: Target is engulfed in flames |
Weapons of the Day
The following weapons are designated as "Weapons of the Day", and are normally only available for use for a time period of 24 hours, though some have been kept for longer periods of time.
Weapons of the Day | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Secondary |
FlaminSarge (Script) |
While charging, player receives Courage | |
Spy |
Primary |
girl (Script) |
While on fire: Receive a speedboost | |
Primary |
girl (Script) |
On Hit From Behind: Marks for death for 5 seconds | ||
Melee |
LilGuy (Script) |
Critical hit forces victim to laugh | ||
Melee |
girl (Script) |
On Hit: Victim is marked for death |
Removed Weapons
The following weapons were removed from Advanced Weaponiser for various reasons.
Removed Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
Mecha the Slag (Script) |
Alt Click: Fire Dash | |
Melee |
BANG! (Model) |
30% faster firing speed | ||
Melee |
VonWilbur (Model) |
Crits on Medics that are healing | ||
Soldier |
Primary |
Sgt. Pepper (Model) |
Rockets are semi-controllable | |
Pyro |
Secondary |
Nirrti (Model/Texture) |
On Hit: Pulls target towards you | |
Secondary |
Nirrti (Model/Texture) |
Alt-Fire explodes the flare in mid-air | ||
Melee |
Nirrti (Model) |
+30 max health | ||
Demoman |
Primary |
Kosai106 (Model) |
Leaves a trail of Grenades | |
Secondary |
Mnemosynaut (Model) |
When 'The King' or nearby allies deal damage to opponents, charge increases | ||
Melee |
Mnemo (Model) |
+300% push scale | ||
Heavy |
Melee |
+10% move speed | ||
Melee |
Mister Royzo (Model) |
On Hit: Knocks back victim | ||
Engineer |
Secondary |
Chevolek(MAPAT) (Model/Texture) |
On hit: Restores 10% metal | |
Melee |
Treythepunkid (Model) |
Buildings are built, repaired and upgraded by hurting enemies | ||
Medic |
Primary |
N/A |
+50 max health on wearer. | |
Sniper |
Primary |
Svdl (Model) |
Combo System | |
Melee |
Hideous (Model) |
Alt-fire throws the boomerang | ||
Melee |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | ||
Spy |
Primary |
Viper Snake (Model/Script) |
+175% max ammo | |
Primary |
Viper Snake (Model/Script) |
On hit: Bleed for 5 seconds | ||
Primary |
Viper Snake (Model) |
Shows no hurt indication to victim | ||
Primary |
Viper Snake (Model/Script) |
On hit with 50% Cloak or more: | ||
Melee |
Mico27 (Model) |
Backstabs infects the victim |
Removed Wearables
The following items were available for use until Advanced Weaponiser reached version 2.0
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
JZeeba (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Kill Icons
Prior to version 2.0.0, Advanced Weaponiser used custom kill-icons.
Kill Icons | ||||||
---|---|---|---|---|---|---|
Known Bugs
- Not every weapon has a working viewmodel yet.
- The April 14, 2011 Patch introduced a permanent bug where players could no longer view most custom weapon/hat models.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- One is able to overheal with the Quick-Fix when using it with the Lethal Injection.
Trivia
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel, and given visual distinction from the official version by using a plain steel texture.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The model for Maxine appears to be based on the Vickers machine gun.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- All Self-Made and Community items were re-issued to the players who owned them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.7 Basic Installation & Registration Instructions
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