Difference between revisions of "User talk:Hinaomi"
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Hey there, I see your undoing a few edits of mine, I'd like to touch bases on them. In regards to the Soldier reload bug, all of the edits you undid were in fact correct before you got to them. In regards to the Saxxy/Objector ones, they too were correct (see my reasoning in the undo) and by doing that you broke an anchor to the Heavy page. While I am not against being undone, if you are going to do it, please try to keep the things that you know are correct in tact. I accomodated for the CM5000 by saying "rocket-using" in those lines too, please do not undo them again, they are correct. Also, if you could read [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#Why_aren.27t_bugs_subjected_to_the_same_scrutiny_as_trivia this] for me, it'll make sense why all the sound and clipping bugs are being removed. Cheers. [[User:SS2R|SS2R]] 04:43, 3 December 2011 (PST) | Hey there, I see your undoing a few edits of mine, I'd like to touch bases on them. In regards to the Soldier reload bug, all of the edits you undid were in fact correct before you got to them. In regards to the Saxxy/Objector ones, they too were correct (see my reasoning in the undo) and by doing that you broke an anchor to the Heavy page. While I am not against being undone, if you are going to do it, please try to keep the things that you know are correct in tact. I accomodated for the CM5000 by saying "rocket-using" in those lines too, please do not undo them again, they are correct. Also, if you could read [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#Why_aren.27t_bugs_subjected_to_the_same_scrutiny_as_trivia this] for me, it'll make sense why all the sound and clipping bugs are being removed. Cheers. [[User:SS2R|SS2R]] 04:43, 3 December 2011 (PST) | ||
:Huh? I see... but I think "rocket-using" can make confused. See Big Kill, Diamondback, L'etranger page, I seen in those page that said e.g. "Like Big Kill and ... ". I think put the weapon name doesn't make anything wrong but If you think it'll make short, do it. But my suggestion is put the weapon name like before edit is better. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 05:57, 3 December 2011 (PST) | :Huh? I see... but I think "rocket-using" can make confused. See Big Kill, Diamondback, L'etranger page, I seen in those page that said e.g. "Like Big Kill and ... ". I think put the weapon name doesn't make anything wrong but If you think it'll make short, do it. But my suggestion is put the weapon name like before edit is better. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 05:57, 3 December 2011 (PST) | ||
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+ | == Spy Knife == | ||
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+ | Hello there, you have undone my edit with the reason that the wiki doesn't care about about modded servers. tf_weapon_criticals is a default command in TF2 (if you don't believe me, check it for yourself). Said command disables random criticals hits on a server. And since it's a default command, it has NOT to do anything with modded servers. |
Revision as of 21:19, 18 January 2012
Is there a good reason to have 1 item rely on the statistics of another item in the game?Erikerikerik 12:23, 1 August 2011 (PDT)
Beta weapons
Hey, I see you've undone my moves and placed the beta Medic and Sniper weapons back in the changes undergoing testing section of the TF2 beta article. Could we discuss this on the talk page rather than moving them back and forth? The weapons were added to the normal TF2 and there is currently no indication that the beta variants are still being tested. While the way I listed them in the previous additions section may not have been the best (as I mentioned on the talk page), I certainly don't think they should be listed alongside the Soldier items that are still being tested. Dragonsbrethren 10:35, 3 October 2011 (PDT)
- Umm, ok. But I think status and description doesn't same as main game and will make some people confused.
- Example like Beta Quick-Fix in main game is +25% ÜberCharge rate but beta is +40% ÜberCharge rate.
- or Beta Sniper Rifle in main game has slower base charge but beta is not. And in-game can increase charge with headshot only but beta can increase charge with headshot and bodyshot, so I think they are still in testing. Hinaomi 12:42, 3 October 2011 (PDT)
Weapons: See also
Hi, have a look at many weapons that have reskins, you will see there are links to new skins of these weapons. Your undo of my edit means that you will have to get through all standard weapons and delete links to reskins. I think it was good before. Also your fix to strategy link is pointless: http://wiki.teamfortress.com/w/index.php?title=Lugermorph&diff=prev&oldid=816340, you changed the ".2F" in first link while in second you didn't edit it, seems that " / " and ".2F" are working the same way and before your fix it was working too. Razor-X 10:36, 13 November 2011 (PST)
- In the reskin link case. If we have link that can redirect from base weapon to reskin weapon, it'll be good but I don't sure. See the Big Kill page. Have link to redirect to Revolver but no link from Revolver redirect to Big Kill. And if we add reskin weapon link in base weapon page, I think it can make many people confused
- In strategy link case. Yeah, the ".2F" and "/" is same. But "/" can save some letters. (".2F" use 3 letters, "/" use 1 letter) If you think it will be useless, you can revert it back because it is same letter just wiki code and normal alphabet. Hinaomi 15:54, 13 November 2011 (PST)
Thai translation
Hi there. Regarding your recent Main Page translation, unfortunately Thai translations are not currently supported on the wiki at this moment in time. There are a few reasons for this, some noted here, but one of the main reasons being that TF2 itself does not have Thai localization files, making it hard for translators to have consistency in their translations. This may change in the future, if Thai becomes supported ingame, but for now we're not accepting any new languages on the wiki. —Moussekateer·talk 10:31, 27 November 2011 (PST)
- ok, I understand. Hinaomi 20:22, 27 November 2011 (PST)
Bug Undos
Hey there, I see your undoing a few edits of mine, I'd like to touch bases on them. In regards to the Soldier reload bug, all of the edits you undid were in fact correct before you got to them. In regards to the Saxxy/Objector ones, they too were correct (see my reasoning in the undo) and by doing that you broke an anchor to the Heavy page. While I am not against being undone, if you are going to do it, please try to keep the things that you know are correct in tact. I accomodated for the CM5000 by saying "rocket-using" in those lines too, please do not undo them again, they are correct. Also, if you could read this for me, it'll make sense why all the sound and clipping bugs are being removed. Cheers. SS2R 04:43, 3 December 2011 (PST)
- Huh? I see... but I think "rocket-using" can make confused. See Big Kill, Diamondback, L'etranger page, I seen in those page that said e.g. "Like Big Kill and ... ". I think put the weapon name doesn't make anything wrong but If you think it'll make short, do it. But my suggestion is put the weapon name like before edit is better. Hinaomi 05:57, 3 December 2011 (PST)
Spy Knife
Hello there, you have undone my edit with the reason that the wiki doesn't care about about modded servers. tf_weapon_criticals is a default command in TF2 (if you don't believe me, check it for yourself). Said command disables random criticals hits on a server. And since it's a default command, it has NOT to do anything with modded servers.