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| | item-level = Level 100 Lunch Box | | | item-level = Level 100 Lunch Box |
| | att-1-neutral = While under the effects, damage done will be mini-crits and no damage will be taken. | | | att-1-neutral = While under the effects, damage done will be mini-crits and no damage will be taken. |
− | | att-2-positive = Included with Overpowered Pistol | + | | att-2-positive = Included with Overpowered Scout Pistol |
| | width = 300px | | | width = 300px |
| }} | | }} |
Revision as of 02:57, 12 February 2012
Red text on Wiki feels incomplete.
(testing stuff)
Overpowered Scattergun Level 100 Scattergun +50% faster firing speed +20% bullets per shot +12.5% max primary ammo on wearer -56% bullet spread width On hit: 100% chance to slow target Has a clip-based, fast reload Alt-fire: A strong shot with knockback on target and shooter Build 'hype' as you run! When the hype meter is full, unleash mini-crits!
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Overpowered Scout Pistol Level 100 Pistol +15% damage bonus Alt-fire: Throw Mad Milk On taunt: Drink Overpowered Bonk! Atomic Punch Includes Overpowered Bonk! Atomic Punch
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Overpowered Bonk! Atomic Punch Level 100 Lunch Box While under the effects, damage done will be mini-crits and no damage will be taken. Included with Overpowered Scout Pistol
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Overpowered Bat Level 100 Bat Alt-Fire: Launches a ball that stuns opponents and causes bleed On kill: A small health pack is dropped On Hit: Bleed for 5 seconds 100% critical hit vs burning players On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits Grants Triple Jump
Overpowered Rocket Launcher Level 100 Rocket Launcher +25% damage bonus +25% clip size +200% max primary ammo on wearer +80% projectile speed Minicrits airborne targets On hit: +15 health No self inflicted blast damage taken Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec
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Overpowered Soldier Shotgun Level 100 Shotgun +15% faster weapon switch speed Minicrits airborne targets +40% clip size Penetrates enemy targets Uses projectile hitboxes -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on Includes Overpowered Buff Banner
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Overpowered Buff Banner Level 100 Battle Banner Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage. Provides an offensive buff that causes nearby team members to do mini-crits. Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Team members on range get healed by 35% of the damage they deal. Inclued with Overpowered Shotgun
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Overpowered Equalizer Level 100 Pickaxe Damage and move speed increases as the user becomes injured, damage at full health is the same as the shovel +1 capture rate on wearer On Kill: Restores you to 100% health. Deals crits while the wielder is rocket jumping On Hit Ally: Boosts both players' speed for several seconds No self inflicted blast damage taken This weapon has a very large melee range.
Overpowered Flame Thrower Level 100 Flamethrower +20% damage bonus 100% critical hits from behind 65% faster weapon switch +50 max health on wearer All fire damage increases 'Mmmph', activate to refill health and crit for several seconds On taunt: Activate 'Mmmph'
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Overpowered Pyro Shotgun Level 100 Shotgun +15% faster weapon switch speed Minicrits airborne targets No reload necesary +25% max secondary ammo Uses projectile hitboxes Alt-Fire: Extinguish teammates to gain guaranteed critical hits Mouse 3: Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire: +100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken
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Overpowered Fire Axe Level 100 Fire Axe On Hit: target is engulfed in flames 100% critical hit vs burning players +100% damage vs buildings Damage removes Sappers +75 health restored on kill +25% damage bonus +50% health from packs on wearer All players connected via Medigun beams are hit
Overpowered Grenade Launcher Level 100 Grenade Launcher +20% damage bonus +25% projectile speed +50% clip size +87% max secondary ammo on wearer No self inflicted blast damage taken Bouncing grenades detonate if they come in contact with an opponent or building +25% max health on wearer +100% increase in turning control while charging
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Overpowered Stickybomb Launcher Level 100 Stickybomb Launcher +25% faster firing speed +200% max primary ammo on wearer +8 max pipebombs out Able to destroy enemy stickybombs 0.92 sec faster arm time No self inflicted blast damage taken Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet Includes Overpowered Charging Targe
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Overpowered Chargin' Targe Level 100 Shield +70% increase in charge impact damage +50% fire damage resistance on wearer +65% explosive damage resistance on wearer Can deal charge impact damage at any range Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies. Included with Overpowered Stickybomb Launcher
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Overpowered Eyelander Level 100 Sword +20% damage bonus, first hit deals additional explosive damage, no self inflicted blast damage taken +1 capture rate on wearer 0.5s increase in charge duration +100% increase in charge recharge rate All ammo collected also restores health On kill: Restores you to 100% health This weapon has a large melee range Gives increased speed and health with every head taken
Overpowered Minigun Level 100 Minigun +20% damage bonus +75% faster spin up time On hit: 100% chance to slow target Silent Killer: No barrel spin sound
Overpowered Shotgun Level 100 Shotgun +525% max primary ammo on wearer When your sentry is destroyed you gain revenge crits for every sentry kill Penetrates enemy targets Uses projectile hitboxes On Hit: Victim loses 10% Medigun charge On Hit: Victim loses 20% cloak On hit: damage dealt is returned as ammo and metal
Overpowered Medi Gun Level 100 Medi Gun ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate +50% ÜberCharge rate Move at the speed of any faster heal target.
Overpowered Sniper Rifle Level 100 Sniper Rifle +25% charge rate Each scoped headshot decreases the weapon's charge time. On hit: Jarate applied to target for 8 seconds Projectiles penetrate players and buildings Full Charge: +15% damage per shot Crits on headshot and applies Jarate even unscoped Uses projectile hitboxes, projectiles can be lit on fire by teammates Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.
Overpowered Revolver Level 100 Revolver +20% damage bonus Crits on headshot +85% faster spread recovery +15% cloak on hit Gives one guaranteed critical hit for each building destroyed with your sapper attached Uses projectile hitboxes Projectile penetrates targets
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Overpowered Knife Level 100 Knife Upon a successful backstab you rapidly disguise as your victim Silent Killer: No attack noise from backstabs On Backstab: Absorbs the health from your victim. +30% cloak on kill On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds
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Overpowered Invis Watch Level 100 Invis Watch Cloak Type: Flexible Cloak drain rate depends on move speed, lasting for 9 seconds at top speed +100% cloak regen rate Cloak lasts indefinitely while standing still Cloak meter can be refilled from ammo sources Cloak does not flicker when bumping into an enemy Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time
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