Difference between revisions of "Template:Metrics/Health"
(Start of critical numeric value consoliation) |
(Template with all the various possible health values for classes) |
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− | <noinclude> | + | {{#switch: {{lc:{{{class}}}}} |
+ | | scout = {{#expr: 125 | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | sandman = -15 | 0 }} | ||
+ | + {{#switch: {{lc:{{{set}}}}} | special delivery = 25 | 0 }} | ||
+ | }} | ||
+ | | soldier = 200 | ||
+ | | pyro = 175 | ||
+ | | demoman = {{#expr: 175 | ||
+ | + {{#switch: {{lc:{{{secondary}}}}} | ali baba's wee booties | bootlegger = 25 | 0 }} | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | ||
+ | | eyelander | hhhh | horseless headless horsemann's headtaker | nessie's nine iron = {{#expr: | ||
+ | -25 + {{#ifexpr: {{{heads|0}}} > 4 | 4 | {{{heads|0}}} }} * 15 | ||
+ | }} | ||
+ | | claidheamh mòr = -15 | 0 }} | ||
+ | }} | ||
+ | | heavy = {{#expr: 300 | ||
+ | + {{#switch: {{lc:{{{secondary}}}}} | dalokohs bar | fishcake = 50 | 0 }} | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | warrior's spirit = -20 | 0 }} | ||
+ | }} | ||
+ | | engineer = {{#expr: 125 | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | gunslinger = 25 | 0 }} | ||
+ | }} | ||
+ | | medic = {{#expr: 150 | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | vita-saw = -10 | 0 }} | ||
+ | }} | ||
+ | | sniper = {{#expr: 125 | ||
+ | + {{#switch: {{lc:{{{secondary}}}}} | darwin's danger shield = 25 | 0 }} | ||
+ | }} | ||
+ | | spy = {{#expr: 125 | ||
+ | + {{#switch: {{lc:{{{melee}}}}} | conniver's kunai = -65 | big earner = -25 | 0 }} | ||
+ | }} | ||
+ | | 0 | ||
+ | }}<noinclude> | ||
+ | {{Template doc}} | ||
+ | [[Category:Templates|{{PAGENAME}}]] | ||
+ | </noinclude> |
Revision as of 13:31, 18 February 2012
0
This template drops in a classes health, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required, and other arguments and values depend on the class. Defaults to generating 0
if the C
argument is unknown, to avoid causing downstream parsing failures, if used in a equation (such as Template:Math/Overheal).
Arguments
Argument | Meaning |
---|---|
C | Class name |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
H | Heads taken |
Valid argument settings
C | P | S | M | H |
---|---|---|---|---|
scout | sandman | |||
soldier | battalion's backup | |||
pyro | ||||
demoman | ali baba's wee booties bootlegger |
eyelander horseless headless horsemann's headtaker nessie's nine iron |
Positive integer | |
heavy | dalokohs bar fishcake |
|||
engineer | gunslinger | |||
medic | vita-saw | |||
sniper | ||||
spy | conniver's kunai big earner |