Difference between revisions of "Template:Metrics/Health"

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(Start of critical numeric value consoliation)
 
(Template with all the various possible health values for classes)
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<noinclude>Future place of centralized health values</noinclude>
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{{#switch: {{lc:{{{class}}}}}
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| scout    = {{#expr: 125
 +
                    + {{#switch: {{lc:{{{melee}}}}} |  sandman = -15 | 0 }}
 +
                    + {{#switch: {{lc:{{{set}}}}} |  special delivery = 25 | 0 }}
 +
            }}
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| soldier  = 200
 +
| pyro    = 175
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| demoman  = {{#expr: 175
 +
                    + {{#switch: {{lc:{{{secondary}}}}} | ali baba's wee booties | bootlegger = 25 | 0 }}
 +
                    + {{#switch: {{lc:{{{melee}}}}}
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                        | eyelander | hhhh | horseless headless horsemann's headtaker | nessie's nine iron = {{#expr:
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                              -25 + {{#ifexpr: {{{heads|0}}} > 4 | 4 | {{{heads|0}}} }} * 15
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                          }}
 +
                        | claidheamh mòr = -15 | 0 }}
 +
            }}
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| heavy    = {{#expr: 300
 +
                    + {{#switch: {{lc:{{{secondary}}}}} | dalokohs bar | fishcake = 50 | 0 }}
 +
                    + {{#switch: {{lc:{{{melee}}}}} | warrior's spirit = -20 | 0 }}
 +
            }}
 +
| engineer = {{#expr: 125
 +
                    + {{#switch: {{lc:{{{melee}}}}} | gunslinger = 25 | 0 }}
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            }}
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| medic    = {{#expr: 150
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                    + {{#switch: {{lc:{{{melee}}}}} | vita-saw = -10 | 0 }}
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            }}
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| sniper  = {{#expr: 125
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                    + {{#switch: {{lc:{{{secondary}}}}} | darwin's danger shield = 25 | 0 }}
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            }}
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| spy      = {{#expr: 125
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                    + {{#switch: {{lc:{{{melee}}}}} | conniver's kunai = -65 | big earner = -25 | 0 }}
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            }}
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| 0
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}}<noinclude>
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{{Template doc}}
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[[Category:Templates|{{PAGENAME}}]]
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</noinclude>

Revision as of 13:31, 18 February 2012

0

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This template drops in a classes health, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required, and other arguments and values depend on the class. Defaults to generating 0 if the C argument is unknown, to avoid causing downstream parsing failures, if used in a equation (such as Template:Math/Overheal).

Arguments

Argument Meaning
C Class name
P Primary weapon
S Secondary weapon
M Melee weapon
H Heads taken

Valid argument settings

C P S M H
scout sandman
soldier battalion's backup
pyro
demoman ali baba's wee booties
bootlegger
eyelander
horseless headless horsemann's headtaker
nessie's nine iron
Positive integer
heavy dalokohs bar
fishcake
engineer gunslinger
medic vita-saw
sniper
spy conniver's kunai
big earner