Difference between revisions of "Template:Metrics/Health"

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m (G for group for Set)
m (heads -> H)
Line 3: Line 3:
 
|soldier=200
 
|soldier=200
 
|pyro=175
 
|pyro=175
|demoman={{#expr:175+{{#switch:{{lc:{{{S}}}}}|ali baba's wee booties|bootlegger=25|0}}+{{#switch:{{lc:{{{M}}}}}|eyelander|horseless headless horsemann's headtaker|nessie's nine iron={{#expr:-25+{{#ifexpr:{{{heads|0}}}>4|4|{{{heads|0}}}}}*15}}|claidheamh mòr=-15|0}}}}
+
|demoman={{#expr:175+{{#switch:{{lc:{{{S}}}}}|ali baba's wee booties|bootlegger=25|0}}+{{#switch:{{lc:{{{M}}}}}|eyelander|horseless headless horsemann's headtaker|nessie's nine iron={{#expr:-25+{{#ifexpr:{{{H|0}}}>4|4|{{{H|0}}}}}*15}}|claidheamh mòr=-15|0}}}}
 
|heavy={{#expr:300+{{#switch:{{lc:{{{S}}}}}|dalokohs bar|fishcake=50|0}}+{{#switch:{{lc:{{{M}}}}}|warrior's spirit=-20|0}}}}
 
|heavy={{#expr:300+{{#switch:{{lc:{{{S}}}}}|dalokohs bar|fishcake=50|0}}+{{#switch:{{lc:{{{M}}}}}|warrior's spirit=-20|0}}}}
 
|engineer={{#expr:125+{{#switch:{{lc:{{{M}}}}}|gunslinger=25|0}}}}
 
|engineer={{#expr:125+{{#switch:{{lc:{{{M}}}}}|gunslinger=25|0}}}}

Revision as of 03:51, 21 February 2012

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This template drops in a classes health, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required, and other arguments and values depend on the class. Defaults to generating 0 if the C argument is unknown, to avoid causing downstream parsing failures, if used in a equation (such as Template:Math/Overheal).

Arguments

Argument Meaning
C Class name
P Primary weapon
S Secondary weapon
M Melee weapon
H Heads taken

Valid argument settings

C P S M H
scout sandman
soldier battalion's backup
pyro
demoman ali baba's wee booties
bootlegger
eyelander
horseless headless horsemann's headtaker
nessie's nine iron
Positive integer
heavy dalokohs bar
fishcake
engineer gunslinger
medic vita-saw
sniper
spy conniver's kunai
big earner