Difference between revisions of "User:Xenon2016/Loadouts"

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== Scout ==
 
== Scout ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Soldier ==
 
== Soldier ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Pyro ==
 
== Pyro ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Demoman ==
 
== Demoman ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Heavy ==
 
== Heavy ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Engineer ==
 
== Engineer ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Medic ==
 
== Medic ==
 +
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Loadout Name
 +
! class="header" width="5%"  | Primary
 +
! class="header" width="7%" | Secondary
 +
! class="header" width="5%"  | Melee
 +
! class="header" width="10%" | Loadout Purpose
 +
|-
 +
! ()
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
|
 +
()
 +
|}
  
 
== Sniper ==
 
== Sniper ==
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Jarate Causes Huntsman to mini crit and Budshwaka to crit.
 
Jarate Causes Huntsman to mini crit and Budshwaka to crit.
 
|}
 
|}
 +
 
== Spy ==
 
== Spy ==
  

Revision as of 21:06, 28 February 2012

This Page is to be used by anyone who has an idea for a loadout.

Scout

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Soldier

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Pyro

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Demoman

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Heavy

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Engineer

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Medic

Loadout Name Primary Secondary Melee Loadout Purpose
()

()

Sniper

Loadout Name Primary Secondary Melee Loadout Purpose
Frontline Huntsman Jarate Bushwacka

Jarate Causes Huntsman to mini crit and Budshwaka to crit.

Spy

Loadout Name Primary Melee PDA Loadout Purpose
Camping Spy L'Etranger Your Eternal Reward Cloak and Dagger

The Main use of this loadout is for any game type where the enemys will all be going to the same place.(Chain Stab)