Difference between revisions of "User:Texaneer"
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! class="header" width="30%" | Attributes/Notes | ! class="header" width="30%" | Attributes/Notes | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/> | | align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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{{Info}}'''This weapon is a part of "Boston knight set"''' | {{Info}}'''This weapon is a part of "Boston knight set"''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" | [[File:Item icon Bat.png|100px]]<br/> |
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Freak Out''' | ||
+ | | | ||
+ | {{Pro}}Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits.<br/> | ||
+ | {{Con}}-30% damage done | ||
+ | |- | ||
+ | | align="center" rowspan="6" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 109: | Line 116: | ||
{{Con}}Cannot be crit boosted<br/> | {{Con}}Cannot be crit boosted<br/> | ||
{{Con}}Projectiles can be shot down with bullets<br/> | {{Con}}Projectiles can be shot down with bullets<br/> | ||
+ | {{Con}}-25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Commando''' | ||
+ | | | ||
+ | {{Pro}}+25% damage done<br/> | ||
+ | {{Pro}}+25% max secondary ammo on wearer<br/> | ||
{{Con}}-25% slower firing speed | {{Con}}-25% slower firing speed | ||
|- | |- | ||
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{{Con}}Honorbound: Once drawn cannot be sheathed until it kills. | {{Con}}Honorbound: Once drawn cannot be sheathed until it kills. | ||
|- | |- | ||
+ | | align="center" | [[File:Item icon Shovel.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Vengeance''' | ||
+ | | | ||
+ | {{Pro}}Crits on your nemesis<br/> | ||
+ | {{Con}}No random critical hits | ||
+ | |- | ||
+ | |||
| align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | | align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
Line 166: | Line 189: | ||
{{Con}}-25% damage vs non-burning players | {{Con}}-25% damage vs non-burning players | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
+ | |||
| align="center" | [[File:Item icon Unknown.png|100px]]<br/> | | align="center" | [[File:Item icon Unknown.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 195: | Line 219: | ||
{{Pro}}-50% explosion damage resistance on wearer<br/> | {{Pro}}-50% explosion damage resistance on wearer<br/> | ||
{{Info}}Grants its abilities passively, does not need to be selected | {{Info}}Grants its abilities passively, does not need to be selected | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Stickybomb launcher.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Goo launcher''' | ||
+ | | | ||
+ | {{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/> | ||
+ | {{Pro}}Projectiles cannot be deflected<br/> | ||
+ | {{Con}}-25% damage done<br/> | ||
+ | {{Con}}-4 max pipebomb out<br/> | ||
+ | {{Con}}-40% explosion radius<br/> | ||
+ | {{Con}}No random critical hits | ||
|- | |- | ||
| align="center" | [[File:Item icon Bottle.png|100px]]<br/> | | align="center" | [[File:Item icon Bottle.png|100px]]<br/> | ||
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| | | | ||
{{Pro}}On kill: A small ammo pack is dropped<br/> | {{Pro}}On kill: A small ammo pack is dropped<br/> | ||
− | |||
|- | |- | ||
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
Revision as of 20:55, 12 March 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Contents
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Looks for
Hats:
- Team Captain - A headwear item for Soldier, Heavy and Medic.
- Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!
Miscs:
- Essential Accessories - A miscellaneous item for Scout.
- Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
- Physician's Procedure Mask - A miscellaneous item for Medic.
- Prairie Heel Biters - A musiscellaneous item for Engineer.
Paints:
- Balaclavas are Forever - To paint Essential Accessories
- Waterlogged Lab Coat - To paint Physican's Procedure Mask
Weapons:
- New wrench - New wrench that increases max health by 25 hp
-
Texan Weaponiser
SUPER GUNZ SUGGESTIONS! | |||
---|---|---|---|
Class | Weapon | Attributes/Notes | |
Scout |
Primary |
+50% Faster firing speed | |
Secondary |
Applies self healing effect wich will heal 10 hp for 10 seconds | ||
secondary |
-30% taken critical hits | ||
Melee |
+30% damage done | ||
Melee |
Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits. | ||
Soldier |
Primary |
+15% Faster firing speed | |
Primary |
Explosion drops 4 small bombs. Each bomb deals 40 damage | ||
Secondary |
+25% damage done | ||
Melee |
Upon capturing a point: 100% chance for critical hit for 8 seconds | ||
Melee |
When activated: | ||
Melee |
Crits on your nemesis | ||
Pyro |
Primary |
Airblast can knockback wearer when its aimed on the ground | |
Secondary |
On hit: target is engulfed in flames | ||
Melee |
On hit: Bleed for 8 seconds | ||
Melee |
On burning target hit: +20 health | ||
Demoman |
Primary |
+50% clip size | |
Primary |
Launched bombs detonates on impact | ||
Primary |
-50% Damage taken from own explosions | ||
Secondary |
Launched stickys can stick on enemies and will automaticly detonated within 5 seconds | ||
Melee |
Broken bottle causes bleeding for 8 seconds. | ||
Melee |
On kill: A small ammo pack is dropped | ||
Heavy |
Primary |
40% faster spin-up time | |
Primary |
+200% max primary ammo on wearer | ||
Secondary |
+50% faster consuption time | ||
Melee |
Knockback target on hit | ||
Melee |
On kill: A sandvich is dropped | ||
Engineer |
Primary |
+50% damage vs. buildings | |
Primary |
+10% damage done | ||
secondary |
+40% faster weapon switch | ||
Melee |
+20% faster repair speed | ||
Melee |
+25 max health on wearer | ||
Medic |
Primary |
+120% clip size | |
Secondary |
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit | ||
Secondary |
Heals every teammate in rage without | ||
Primary |
On hit: +2 ubercharge added | ||
Melee |
On hit: Jarate applied to target for 12 seconds | ||
Sniper |
Primary |
On accurate headshot: +20% increased damage | |
Primary |
+75% max primary ammo on wearer | ||
Secondary |
+40% clip size | ||
Melee |
+25% damage done | ||
Spy |
Primary |
+50% damage done | |
Primary |
On hit: +10 health | ||
Primary |
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer | ||
Melee |
Silent killer: No attack noise from backstabs | ||
Melee |
Sapped constructions will attack enemies as long as it lives |