Difference between revisions of "Talk:Sydney Sleeper"

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(Damage + Function Times)
 
m (Damage + Function Times)
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Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
 
Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
  
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row.
+
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC)

Revision as of 01:19, 1 October 2010

Damage + Function Times

Here's what I've learned:

Damage

  • Unscoped Shot: 46-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (100% Charge): 130-160

Function Times

  • Identical to Sniper Rifle

Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.

Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- MistahFixIt 01:19, 1 October 2010 (UTC)