Difference between revisions of "Jiggle bones"
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| align="left" | The flame. | | align="left" | The flame. | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="6" | [[Miscellaneous items|Misc.]] |
| '''[[Stockbroker's Scarf]]''' | | '''[[Stockbroker's Scarf]]''' | ||
| align="left" | The tie. | | align="left" | The tie. | ||
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| '''[[Tail From the Crypt]]''' | | '''[[Tail From the Crypt]]''' | ||
| align="left" | The tail. | | align="left" | The tail. | ||
+ | |- | ||
+ | | '''[[Scrap Pack]]''' | ||
+ | | align="left" | The robot's chainsaw and fuel tank. | ||
|- | |- | ||
| rowspan="6" | {{Class link|Demoman}} | | rowspan="6" | {{Class link|Demoman}} |
Revision as of 20:24, 24 March 2012
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones |
---|---|---|---|
Scout | Weapons | Mad Milk | The milk inside the bottle. |
Holy Mackerel | The fish. | ||
Unarmed Combat | The arm. | ||
Wrap Assassin | The wrapping paper. | ||
Hats | Hero's Tail | The ponytail. | |
Soldier | Weapons | Black Box | The flap on the back. |
Buff Banner | The flag. | ||
Disciplinary Action | The leather loop. | ||
Pyro | Weapons | Manmelter | The liquid. |
Hats | Connoisseur's Cap | The entire hat. | |
Handyman's Handle | The wooden handle. | ||
Napper's Respite | The tip of the hat. | ||
Respectless Rubber Glove | The glove's fingers. | ||
Triboniophorus Tyrannus | The entire creature. | ||
Stately Steel Toe | The entire boot. | ||
Birdcage | The cage door and perch. | ||
Flamboyant Flamenco | The skulls. | ||
Waxy Wayfinder | The flame. | ||
Misc. | Stockbroker's Scarf | The tie. | |
Sight for Sore Eyes | The pupils. | ||
Cremator's Conscience | The dolls. | ||
Fallen Angel | The wings. | ||
Tail From the Crypt | The tail. | ||
Scrap Pack | The robot's chainsaw and fuel tank. | ||
Demoman | Hats | Hustler's Hallmark | The feather. |
Sober Stuntman | The straps. | ||
Conjurer's Cowl | The tail of the hood. | ||
Mask of the Shaman | The hair-like tendrils. | ||
Buccaneer's Bicorne | The feather. | ||
Misc | Aladdin's Private Reserve | The rings. | |
Heavy | Hats | Coupe D'isaster | The toupee. |
Pugilist's Protector | The straps. | ||
Gym Rat | The quiff. | ||
Engineer | Misc. | Teddy Roosebelt | The bear's head. |
Googly Gazer | The eye. | ||
Medic | Weapons | Vita-Saw | The liquid within the container. |
Quick-Fix | The liquid within the nozzle. | ||
Hats | Doctor's Sack | The entire ice-pack. | |
Misc | Surgeon's Stethoscope | The tube. | |
Dr. Gogglestache | The flaps. | ||
Emerald Jarate | The neon liquid and antennae. | ||
Nine-Pipe Problem | The pipe. | ||
Sniper | Weapons | ||
Cozy Camper | The Stainless Pot and Jarate. | ||
Darwin's Danger Shield | The crocodile's tail. | ||
Hats | Swagman's Swatter | The corks. | |
Misc | Crocodile Smile | The teeth. | |
All classes | Hats | A Rather Festive Tree | The tree. |
Alien Swarm Parasite | The tail. | ||
Max's Severed Head | The ears. | ||
Treasure Hat | The chest's lid. | ||
Spiral Sallet | The plume on the back. | ||
MONOCULUS! | The eyeball and stalk at the back. | ||
Full Head Of Steam | The pressure gauge. | ||
B.M.O.C. | The pom-pom. | ||
Misc. | Companion Cube Pin | The cube. | |
Earbuds | The cords. | ||
Resurrection Associate Pin | The cube. | ||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. |
MONOCULUS | The eye stalk and flaps of skin at the back. |
Demonstration
Bugs
- Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
- Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.
Notes
- Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by
cl_jiggle_bone_framerate_cutoff
.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone