Difference between revisions of "Strange"

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(Bugs: quick minor cleanup to what a bug just added.)
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* The [[Eyelander]] levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the [[Bazaar Bargain]] will only yield one kill.
 
* The [[Eyelander]] levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the [[Bazaar Bargain]] will only yield one kill.
 
* Killing yourself with the [[Wrangler]] while having one of Strange [[Wrenches]] equipped increases the counter.
 
* Killing yourself with the [[Wrangler]] while having one of Strange [[Wrenches]] equipped increases the counter.
*As a spy, destroying a building with the revolver will increase the "buildings destroyed" count of the [[Sapper]]
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*Destroying a building with a revolver will increase the "buildings destroyed" count of the [[Sapper]], regardless of whether the sapper was placed on the building.
  
 
== List of Strange items ==
 
== List of Strange items ==

Revision as of 22:01, 29 March 2012

This article is about the Strange Weapons themselves. For other uses of the name, see Strange (disambiguation).
Backpack Shotgun.png

 Shotgun
Strange Shotgun - Kills: 0

Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Some Strange weapons track another action instead of kills, such as kill assists (see Notes below for exceptions). Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the weapon belongs to.

The Spirit Of Giving is an all-class miscellaneous item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of Stock weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.

The Strange Part is a tool that can be used to track an additional variable on Strange weapons. A maximum of three variables can be added.

The hexadecimal color code for Strange items is #CF6A32.

Ranks

Strange weapon ranks

Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own

Sapper ranks

Main article: Sapper

Template:Strange Electro Sapper ranks

Holiday Punch ranks

Main article: Holiday Punch
Rank Tickle Fights Won Name
0 0 Strange
1 10 Unremarkable
2 25 Almost Amusing
3 45 Mildly Mirthful
4 70 Somewhat Droll
5 100 Thigh-Slapping
6 135 Notably Cheery
7 175 Sufficiently Wry
8 225 Truly Feared
9 275 Spectacularly Jocular
10 350 Riotous
11 500 Wicked Funny
12 749 Totally Unamusing
13 750 Positively Persiflagious
14 1000 Frown-Annihilating
15 1500 Grin-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7923 Australian
20 8500 Mann Co. Select

Mantreads ranks

Main article: Mantreads
Rank Kills Name
0 0 Strange
1 1 Broken-In
2 3 Scarcely Worn
3 5 Mildly Minatory
4 7 Crushingly Crushing
5 10 Inauspicious
6 14 Profoundly Penumbric
7 18 Sufficiently Eclipsing
8 23 Truly Tenebrific
9 28 Spectacularly Fell
10 35 Fashion-Splattered
11 50 Wicked Stinky
12 75 Positively Planar
13 99 Totally Comfortable
14 100 Face-Flattening
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Custom

Spirit Of Giving ranks

Main article: Spirit Of Giving
Rank Gifts Given Name
0 0 The
1 1 The Baseline Benefactor's
2 3 The Competent Contributor's
3 7 The Adequate Altruist's
4 12 The Satisfactory Santa's
5 20 The Sufficient Samaritan's
6 28 The Distinguished Donator's
7 37 The Dynamic Do-Gooder's
8 47 The Consumate Contributor's
9 57 The Baron of Bequeathment's
10 68 The Lord of Largesse's
11 79 The Chieftain of Charity's
12 91 The Generalissimo of Generosity's
13 104 The Bigshot Benefactor's
14 120 The Caesar of Pleasers'
15 138 The First-Class Philanthropist's
16 158 The Humanitarian Hotshot's
17 179 The Selfless Samaritan's
18 210 The Uber-Altruist's
19 250 Saxton's Own

Notes

  • The following Strange items do not track kills, instead:
    • Mad Milk and Jarate tracks and ranks up based on the number of coated enemies, or "Sodden Victims".
    • The Wrench, Gunslinger, and Jag track Sentry Gun kills, whether Wrangled or not, and standard melee kills, and rank up based on Sentry Gun kills.
    • The Medi Gun, Quick-Fix, and Kritzkrieg track ÜberCharges and kill assists;
      • The Medi Gun and Quick-Fix rank up based on ÜberCharges deployed.
      • The Kritzkrieg ranks up based on kill assists.
    • The Razorback tracks and ranks up based on the number of Spies shocked by backstabbing it, or "Spies Shocked".
    • The Sapper counts how many buildings have been destroyed by sapping them.
    • The Dead Ringer tracks and ranks up based on number of feigned deaths.
    • The Holiday Punch tracks how many people you have made laugh along with ammount of kills.
  • Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
  • The following actions do not increase the total kill count for strange weapons:
    • Activating the Cloak of a Spy who is using the Dead Ringer.
    • Any action involving bots.
    • Killing yourself with a Strange weapon.
    • Killing an enemy with a compression blast.
    • Killing an enemy with a taunt. But Fencing kills will still increase the total kill count.
    • Activating the Dead Ringer via environmental damage, such as fall damage.
  • Kills are counted together for classes that share the same Strange weapon.
  • Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.

Bugs

  • Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
  • If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
  • The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
  • Killing yourself with the Wrangler while having one of Strange Wrenches equipped increases the counter.
  • Destroying a building with a revolver will increase the "buildings destroyed" count of the Sapper, regardless of whether the sapper was placed on the building.

List of Strange items

Template:Strange quality table

Update history

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 12, 2011 Patch [Item schema update]

August 18, 2011 Patch

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).

September 20, 2011 Patch

October 13, 2011 Patch

October 25, 2011 Patch

December 1, 2011 Patch

December 15, 2011 Patch

  • Added Festive weapons with the Strange quality attached.
  • [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.

December 21, 2011 Patch

January 11, 2012 Patch

February 2, 2012 Patch

February 23, 2012 Patch

March 22, 2012 Patch