Difference between revisions of "Camping"

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(big clean up, removed excessively verbvose text, removed how to counter guides, clarified english,)
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{{Quotation|'''The Scout'''|You camped da whole time for '''DIS'''?!|sound=Scout_dominationsnp03.wav}}
 
{{Quotation|'''The Scout'''|You camped da whole time for '''DIS'''?!|sound=Scout_dominationsnp03.wav}}
'''Camping''' is the term for tactics employed by players that largely involve waiting for enemies to come within a certain area. Often the camper will be poised in an advantageous position, and may continually return to the position after killing an enemy. Players that continally camp will rarely leave the location, and will not actively seek out opponents outside of the area.  
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'''Camping''' is the term for players that wait for enemies to come within a certain area. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave this location, and usually do not actively seek out opponents outside of this area.  
  
Many consider camping a legitimate strategy, as they themselves are rarely placed in danger and can effectively prevent movement of enemy forces. The majoiry of players, however, consider camping a frustrating tactic that ruins overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter the sudden attack, making it seem an unfair battle. As such, camping is largely frowned upon.
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Camping is a legitimate strategy, as theplayer can prevent movement of enemy forces. The majoiry of players, consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter, making it seem an unfair battle. As such, camping is largely frowned upon.
  
The gameplay in [[Team Fortress 2]] requires teamwork and coordination, whereas camping if often conducted by a single player. Therefore should a player decide to camp, their lack of participation in the team such as acquiring objectives will often result in a loss for the offending side.
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[[Team Fortress 2]] requires teamwork and coordinated pushes and defence,camping if conducted by a single player leads to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side.
  
 
== Tactics that Constitute Camping ==
 
== Tactics that Constitute Camping ==
* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard. Trapping people in spawn using camping tactics is often known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door. The camping can be broken through the use of [[ÜberCharge]]s.
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* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard. Trapping people in spawn using camping tactics is known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door.
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* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods.  
  
* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods. Flanking the offending Demoman, possibly with a  [[Scout]], can dissuade him from further camping in the area.
 
 
* [[Turtling]]
 
* [[Turtling]]
  
 
== Things that Do Not Constitute Camping ==
 
== Things that Do Not Constitute Camping ==
*[[Sniper]]s staying in one position. Often a Sniper will chose the location due to high traffic, and in order to successfully build their charge meter with their [[Sniper Rifle]]. Should the Sniper be waiting in a location of little or no importance, then this may be considered camping.
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*[[Sniper]]s staying in one position. however if this location is of little or no importance, then this may be considered camping.
  
 
*Demomen staying behind their sticky bomb carpets in strategic locations.
 
*Demomen staying behind their sticky bomb carpets in strategic locations.

Revision as of 09:12, 1 October 2010

Demosleep.png
You camped da whole time for DIS?!
The Scout

Camping is the term for players that wait for enemies to come within a certain area. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave this location, and usually do not actively seek out opponents outside of this area.

Camping is a legitimate strategy, as theplayer can prevent movement of enemy forces. The majoiry of players, consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter, making it seem an unfair battle. As such, camping is largely frowned upon.

Team Fortress 2 requires teamwork and coordinated pushes and defence,camping if conducted by a single player leads to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side.

Tactics that Constitute Camping

  • Waiting at an enemy Teleporter exit or respawn area until someone comes through in hopes of catching them off guard. Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of classes, often Demomen placing sticky bombs around the spawn exit, Pyros spraying fire at the doorway or Engineers who manage to build Sentry Guns facing the door.
  • Demomen laying sticky traps in low traffic areas and waiting for long periods.

Things that Do Not Constitute Camping

  • Snipers staying in one position. however if this location is of little or no importance, then this may be considered camping.
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Pyros waiting in ambush
  • Spies waiting in ambush or recharging their Cloak.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Engineers guarding their Sentry Guns in strategic locations.