Difference between revisions of "Black Box"

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{{Quotation|'''The Soldier'''|You are all weak. You are all bleeders.|sound=Soldier_taunts10.wav}}
 
{{Quotation|'''The Soldier'''|You are all weak. You are all bleeders.|sound=Soldier_taunts10.wav}}
  
'''The Black Box''' is a [[primary]] weapon for the [[Soldier]] class. It is depicted as a long black [[Rocket Launcher]] sporting a couple of fastening bands. Case coverings hang at each end.
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'''The Black Box''' is a community-made primary weapon for the [[Soldier]]. It appears as a rectangular-shaped black [[Rocket Launcher]] sporting a couple of fastening bands near the firing end and case coverings hanging open at both ends of the weapon.
  
This weapon is able to grant the player +15 hp each time a hit is made, regardless of the amount of damage dealt. Due to the nature of the launcher, however, it is only able to hold 3 rockets at a time.
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On every successful hit with the Black Box the user will gain 15 health points, at the cost holding three rockets per clip rather than four. [[Compression blast|Reflected]] Black Box rockets also award this health bonus to a [[Pyro]] who reflected them.
 
 
Additionally, [[Compression blast|reflected]] Black Box rockets award the health bonus to the [[Pyro]] responsible.
 
  
 
== Damage ==
 
== Damage ==

Revision as of 10:08, 1 October 2010

Template:Weapon infobox

You are all weak. You are all bleeders.
The Soldier

The Black Box is a community-made primary weapon for the Soldier. It appears as a rectangular-shaped black Rocket Launcher sporting a couple of fastening bands near the firing end and case coverings hanging open at both ends of the weapon.

On every successful hit with the Black Box the user will gain 15 health points, at the cost holding three rockets per clip rather than four. Reflected Black Box rockets also award this health bonus to a Pyro who reflected them.

Damage

  • Base: 90
  • Max Ramp Up: 125% (112 damage)
  • Max Fall Off: 53% (48 damage)
  • Splash Damage Reduction: 1% per 2.88 Hammer Units away from epicenter to a minimum of 50% at 9 feet (144 Hammer Units)
  • Splash Radius: 9 feet (144 Hammer Units)
  • Point Blank: 105-112
  • Medium Range: 50-90
  • Long Range: 45-60
  • Mini-Crit: 122
  • Critical hit: 270
    • (Splash at 3 ft/1m: 226 Crit, Splash at 6 ft/2m: 140 Crit)
  • Rocket Jump Damage to Self: 27-46
    • Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
  • Splash Damage to Self: 27-89
    • Critical Hit: Deals same amount of self damage as regular self damage (27-89).

Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.

HP regen: +15 on hit. Ammo count 3

Function times

  • Attack Interval: 0.8
  • Reload Base: 0.8
  • Additional Reload: 0.92

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png

Trivia

  • The name is likely a reference to the scrapped 'Black Box', an incarnation of the Orange Box.

See also