Difference between revisions of "Talk:Sydney Sleeper"
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Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC) | Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC) | ||
+ | : Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--[[User:Markd|Markd]] 13:07, 1 October 2010 (UTC) |
Revision as of 13:07, 1 October 2010
Damage + Function Times
Here's what I've learned:
Damage
- Unscoped Shot: 46-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (100% Charge): 130-160
Crit Damage
- Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crit section just has the standard value currently. Mechlord 11:44, 1 October 2010 (UTC)
Function Times
- Identical to Sniper Rifle
Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- MistahFixIt 01:19, 1 October 2010 (UTC)
- Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--Markd 13:07, 1 October 2010 (UTC)