Difference between revisions of "Quick Fix/ja"

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#REDIRECT [[Quick-Fix/ja]]
 
 
{{Item infobox
 
| type                = weapon
 
| 3d-team            = yes
 
| number-of-3d-images = 4
 
| view1name          = RED Medi Gun
 
| view2name          = BLU Medi Gun
 
| view3name          = RED Backpack
 
| view4name          = BLU Backpack
 
| team-colors        = yes
 
| hide-kill-icon      = yes
 
| used-by            = [[Medic]]
 
| slot                = secondary
 
| equip-region        = back
 
| released            = [[Über Update]]
 
| availability        = {{avail|drop|craft|purchase|crate38-strange}}
 
| numbered            = no
 
| ammo-loaded        = N/A
 
| ammo-carried        = N/A
 
| loadout            = yes
 
  | level            = Level 8 Medi Gun Prototype
 
  | loadout-name      = The Quick-Fix
 
  | att-1-neutral    = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
 
  | att-2-positive    = +40% heal rate
 
  | att-3-positive    = +25% ÜberCharge rate
 
  | att-4-neutral    = Can't overheal.
 
  | att-5-neutral    = Move at the speed of any faster heal target.
 
}}
 
{{Quotation|Quick-Fix publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}}
 
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body.  The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
 
 
 
This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun, but lacks the ability to overheal patients.  Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], but will not be granted invulnerability or immunity to [[compression blast]]s. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
 
 
 
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Item sets#Gas Jockey's Gear|Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
 
 
 
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta.
 
 
 
==Healing and function times==
 
{{Damage table
 
| healing = yes
 
| heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
 
| heal noncombat  = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
 
| effect time      = 8 s
 
| function times = yes
 
| charge fill speed = 3.125% / s ({{tooltip|1.5625% / s|Target at 142.5% health or higher}})
 
| max charge time  = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
 
}}
 
 
 
The healing rate is based on how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second.  From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. <ref>[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog - The Medigun Healing Ramp]</ref>
 
 
 
With the Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
 
 
 
{{Weapon Demonstration}}
 
 
 
== Item set ==
 
{{set|The Clinical Trial}}
 
 
 
==Crafting==
 
{{See also|Crafting}}
 
 
 
===Blueprint===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Mad Milk
 
| ingredient-3 = Kritzkrieg
 
| result = Quick-Fix
 
}}
 
{{Blueprint
 
| autoresult = Medic Secondary
 
}}
 
 
 
== Strange variant ==
 
A [[strange]] version of this weapon exists exclusively in the [[Crate#Series #38|Series #38 Crate]].
 
This weapon has 2 counters; one for [[kill assists]], and one for ÜberCharges. The Strange Quick-Fix's kill assists do not count towards this weapon's [[rank]]; they instead add to a separate, purely aesthetic assists sub-counter. The weapon's rank only progresses through the ÜberCharge counter similar to the Strange [[Medi Gun]]. This is the exact opposite of the Strange [[Kritzkrieg]], which ranks up on number of kill assists, with a sub-counter for ÜberCharges.
 
 
 
== Related achievements ==
 
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
 
{{Achievement table
 
| {{Show achievement|General|Master of Disguise}}
 
| {{Show achievement|General|Team Doctor}}
 
}}
 
 
 
==={{Class link|scout}}===
 
{{Achievement table
 
| {{Show achievement|Scout|Doctoring the Ball}}
 
}}
 
 
 
==={{Class link|heavy}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
 
      {{Show achievement|Heavy|Division of Labor}}
 
      {{Show achievement|Heavy|Party Loyalty}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 
      {{Show achievement|Heavy|Supreme Soviet}}
 
}}
 
 
 
==={{Class link|engineer}}===
 
{{Achievement table
 
| {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
}}
 
 
 
==={{Class link|medic}}===
 
{{Medigun related achievements}}
 
 
 
==={{Class link|spy}}===
 
{{Achievement table
 
| {{Show achievement|Spy|FYI I am a Spy}}
 
| {{Show achievement|Spy|Insurance Fraud}}
 
}}
 
 
 
== Update history ==
 
{{Update history|
 
'''[[December 23, 2010 Patch]]'''
 
* {{Undocumented}} Added stats for Quick-Fix
 
 
 
'''[[February 11, 2011 Patch (Beta)]]'''
 
* New Medigun - The Quick-Fix
 
** Heal rate increased 50%
 
** Uber charge rate increased 50%
 
** Not able to overheal
 
** Match the speed of any faster heal target
 
** Uber effect: Megaheal
 
*** Heal rate increased 3x on heal target
 
*** Heal target and medic immune to stun and damage forces
 
 
 
'''[[February 16, 2011 Patch (Beta)]]'''
 
* The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
 
 
 
'''[[March 9, 2011 Patch (Beta)]]'''
 
* Megaheal (the uber) effect now also applies to the medic
 
 
 
'''[[June 17, 2011 Patch (Beta)]]'''
 
* The Quick-Fix
 
** Lowered heal and charge rates to 40% (from 50%)
 
** New sounds
 
** {{Undocumented}} Appended "Beta" onto the weapon's name
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
* The Quick-Fix was added to the main game.
 
* {{Undocumented}} Lowered ÜberCharge rate to 25% (from 40%)
 
 
 
'''[[June 27, 2011 Patch]]'''
 
* Fixed the Quick-Fix showing the fire overlay when running in DX8
 
 
 
'''[[June 28, 2011 Patch]]'''
 
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
 
 
 
'''[[July 7, 2011 Patch]]'''
 
* Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
 
* Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
 
* {{Undocumented}} Added team colored overlay for Quick-Fix users during the ÜberCharge.
 
 
 
'''[[July 18, 2011 Patch]]'''
 
* {{Undocumented}} Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
 
 
 
'''[[August 3, 2011 Patch]]'''
 
* Fixed a case where health overheal wasn't being applied when multiple healers were involved.
 
 
 
'''[[January 26, 2012 Patch]]'''
 
* Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
 
 
 
'''{{Patch name|2|2|2012}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
}}
 
 
 
== Bugs ==
 
*  ÜberCharge issues:
 
** The ÜberCharge may overheal the Medic and the patient by 1 health.
 
** Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the [[Kritzkrieg]].
 
* Healing [[Heavy|Heavies]] under the effects of the [[Dalokohs Bar]] or [[Fishcake]] will not restore their health past the default 300 HP.
 
* Being deflected by a Pyro's [[Compression Blast|compression blast]] or being set on [[Fire]] will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
 
* Team color issues:
 
** The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
 
** Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
 
* Backpack issues:
 
** A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
 
** Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
 
 
 
==Trivia==
 
* The model for the Quick-Fix was previously shown in concept art images for [[Meet the Medic]], photographed in Valve Headquarters.
 
** The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of ''[[Meet the Director]]''.
 
* The Quick-Fix was the Medic's first healing gun, and was the prototype for the Medi Gun.<ref>[http://www.facepunch.com/threads/1101057-Behind-the-scenes-of-Meet-the-Medic-and-what-could-be-coming-to-TF2.?p=30702321&viewfull=1#post30702321 Behind the scenes of Meet the Medic and what could be coming to TF2]</ref>
 
* The Quick-Fix was able to make the Heavy invulnerable in ''Meet the Medic'', even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.<ref>[http://www.teamfortress.com/uberupdate Quick-Fix publicity blurb]</ref>
 
* The Quick-Fix's Übercharge was known as the ''Megaheal'' in the beta.
 
* The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
 
 
 
== Gallery ==
 
<gallery>
 
File:Quick-Fix 1st person RED.png|RED first-person view
 
File:Quick-Fix 1st person BLU.png|BLU first-person view
 
File:RED Quick-Fix Pack.png|[[RED]] Quick-Fix backpack
 
File:BLU Quick-Fix Pack.png|[[BLU]] Quick-Fix backpack
 
</gallery>
 
 
 
== References ==
 
<references/>
 
 
 
== See also ==
 
* [[Basic Medic strategy#Quick-Fix|Quick-Fix strategy]]
 
 
 
== External links ==
 
*[http://www.teamfortress.com/post.php?id=5703 TF2 Official Blog - The Über Update]
 
*[http://www.teamfortress.com/uberupdate/ The Über Update, Day 4]
 
 
 
{{ÜberUpdateNav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 

Revision as of 07:08, 8 April 2012

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