Difference between revisions of "Parkour Fortress"

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==Parkour Fortress ==
 
==Parkour Fortress ==
 
Parkour Fortress is a server modification created by SLAG Gaming for Team Fortress 2, which is heavily influenced by {{w|Mirror's Edge}}, in which the player can {{w|freerunning|freerun}} around user-created maps. While in Parkour Fortress, speed, timing, and precision are used to the player's advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the [[flags]] to one location, thus winning the round.
 
Parkour Fortress is a server modification created by SLAG Gaming for Team Fortress 2, which is heavily influenced by {{w|Mirror's Edge}}, in which the player can {{w|freerunning|freerun}} around user-created maps. While in Parkour Fortress, speed, timing, and precision are used to the player's advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the [[flags]] to one location, thus winning the round.
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==Images==
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[[File:2011-10-09_00002.jpg]]
  
 
==Servers==
 
==Servers==

Revision as of 00:12, 11 April 2012

He-hey, I'm flyin'!
— The Scout on Freerunning

Parkour Fortress

Parkour Fortress is a server modification created by SLAG Gaming for Team Fortress 2, which is heavily influenced by Template:W, in which the player can Template:W around user-created maps. While in Parkour Fortress, speed, timing, and precision are used to the player's advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the flags to one location, thus winning the round.

Gameplay

Gameplay involves using a number of jumping techniques such as wallrunning and double jumping to get to the end of the map in a certain time. There are a number of new abilities exclusive to this game mode, including the ability to run on the side of walls, crouch-sliding, and climbing scaffolds. The player gains momentum by performing smoothly, which keeps the running speed at a high level, and when enough momentum is gained, it is then possible to longjump, jumping much further than usual. In some maps, weapons such as the Machina and Pistol spawn, which allow the players to use ranged weaponry to catch their enemies off-guard. The ever-present hazard of falling to the player's death is very common, especially among newer players, and should always be taken with caution.

Video

Images

File:2011-10-09 00002.jpg

Servers

Parkour Fortress Slag #4 - slag4.mechatheslag.net
Parkour Fortress Slag #8 - slag8.mechatheslag.net

Special Thanks

Neox - Mapper
Werbad - Mapper
bob+M|M+ - Mapper
LinkPlay9 - Mapper
Scotch - Texture
Sexy Robot - Modeller
Cuntsman - Textures
FlaminSarge - Programming Support
MaxOfS2D - Animator