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Hey look, buddy. I'm an Texaneer — that means I'm engineer. — Texaneer
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” |
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Bio
Name: |
Mike
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Location of origin:
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"Tiny itty-bitty country of madness(Read:Poland)
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Job: |
Weapon merchant
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Motto: |
"Like to make stuff"
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Emblems: |
50px 50px
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Description:
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A devious artist and Youtuber, engineer named Texaneer joined
here to this wiki to translate and correct some polish pages. As usual he's bored so
he puts random "SUPER SECRIT GUNZ!!!" here for no reason."Maybe I'll submit one
of them to Advanced Weaponiser or Randomizer..."- he said. The reason is
as unknown as Pyro's true face.
...
But he's too lazy to do something.
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Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
 Scout
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
Primary
Force-A-Nature
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+20% bullet per pellet
-10% damage penalty
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No bullet bonus
-15% damage penalty
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Because this weapon annoys everyone due to it's overpowerness
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
Primary
Soda Popper
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Normal damage
Requires 13 seconds of running or jumping to gain mini-crits
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-15% damage penalty
Requires 17 seconds of running to gain mini-crits
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Because this weapon is badly unbalanced and overpowerded.
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
Melee
Fan O'War
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-90% damage penalty
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-70% damage penalty
This weapon deals no critical damage to marked players
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What do you think when player runs out of ammo and what will use to defend or attack?
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 Soldier
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
Secondary
Family Business
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Can be equipped by the Heavy
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Can be equipped by the Heavy and Soldier
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Why not?
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
Melee
Equalizer
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Block healing while in use is positive stat
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Block healing while in use is now a negative stat instead of positive
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Because it's illogical because heal block is a bad thing, not good.
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 Pyro
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
Primary
Backburner
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+10% damage bonus
Random crits enabled
Deflected projectiles are mini-critical
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No damage bonus
Random crits disabled
Deflected projectiles are fully critical
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From the beginning it was overpowerded, lack of bonus damage and crits will work, also
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.
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 Demoman
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
Primary
Loch-n-Load
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Single reload
Normal reload speed
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Clip based reload
If one shot is unused before reloading, it is lost
-10% slower reload speed
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Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.
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
Melee
Eyelander
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~
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Every kill collects head wich increases max health and move speed
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Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
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
Melee
Horseless Headless Horsemann's Headtaker
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Unusual quality
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Every kill collects head wich increases max health and move speed
Haunted quality
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There is nothing unusual for this weapon, it's just eyelander with different model.
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
Melee
Nessie's Nine Iron
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~
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Every kill collects head wich increases max health and move speed
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Same with eyelander.
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 Heavy
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
Primary
Natascha
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-25% damage penalty
30% longer spin up time
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-15% damage penalty
25% longer spin up time
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Because this weapon is too weak, and it should compete with tomislav.
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 Medic
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
Secondary
Quick Fix
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Can't overheal
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Can overheal, will overheal olny 50% of regular overheal
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Because lack of overheal difficults keeping patient alive.
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