User:Texaneer
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
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” |
Empty Space of Nope.avi
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-20% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
+50% fire damage vulnerability on wearer |
+30% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+30% faster weapon switch |
Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
I don't know the point of making flamethrowers stronger. |
Random crits enabled |
Random crits disabled |
From the beginning it was overpowerded, lack of bonus damage and random crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much. | ||
-10% damage penalty |
-15% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH DEGREASER COMBO!!!!!!111!!!oneoneoneone!!!' 'Ok, seriously. Axtinguisher is OP as hell! | ||
Demoman |
Single reload |
Clip based reload |
This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with Tomislav. | |
+10% faster barrel spin up |
+35% faster barrel spin up |
Valve turned it from fast spinning weapon into stock minigun with less damage | ||
User takes mini-crits while active and for 3 seconds after switching away |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk | ||
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. |