Talk:Degreaser

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Revision as of 10:56, 7 October 2010 by Vi3trice (talk | contribs) (Kill Icon)
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Kill Icon

Any particular reason there are two kill icons listed? TheMagister 10:51, 7 October 2010 (UTC)

The second kill icon is displayed only when destroying buildings. Killing players shows the default Flame-Thrower icon. -- Vi3trice (talk) 10:56, 7 October 2010 (UTC)

Lvl

It is level 10. CANPoo 02:20, 1 October 2010 (UTC)

Trivia

oy mates can I add a trivia? Kexbiti 20:53, 1 October 2010 (UTC)

An ability not implented.

I've checked the items_game.txt file, after the Polycount Update was released, and I notice that there is a "chargable airblast" ability.

I've tested it out, and it does indeed work (just hold down M2, and the longer you hold it, the farther the enemies will be blasted). Although, there is no charge meter visible. Should this be noted? Because it could be possible it was going to be used with the Degreaser. AbeX300 02:10, 2 October 2010 (UTC)

I have tried this out. It appears that when you hold M2 you get pushed by the first blast and then the second blast occurs which pushes you as well. You can do this with the normal Flamethrower as well. :D --Leftism 13:11, 4 October 2010 (UTC)

Trivia confirmation

  • "It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers."

I just looked inside the .GCF file to Team Fortress 2, curious about the new Polycount sounds, and the "critical loop" sound to the Degreaser seems more considerably louder than the other flamethrower and the Back Burner.

While I have yet to obtain the Degreaser myself, I will attempt to test it once I get it. Shadow86 19:48, 2 October 2010 (UTC)

  • "The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "degreasers"[1]. When mishandled with fire, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their highly flammable and explosive nature."

Alsoodani 16:03, 4 October 2010 (UTC)Alsoodani

  • It might need to be noted that currently the increased weapon change speed makes switching to the shotgun's animation desync from the audio. Yoya 06:11, 6 October 2010 (UTC)