User:Texaneer

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Revision as of 16:08, 30 October 2012 by Texaneer (talk | contribs) (Valve weapons that needs to be changed)
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Hey look, buddy. I'm Texaneer — that means I'm engineer.
Texaneer

Empty Space of Nope.avi

Texaneer
300px
Basic information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"


About myself

I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:

I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hint:

  • Pictogram minus.png -->Pictogram plus.png  = Buff
  • Pictogram plus.png -->Pictogram minus.png  = debuff
  • Pictogram info.png -->Pictogram minus.png  = decreased/removed/debuffed
  • Pictogram info.png -->Pictogram plus.png  = increased/added/buffed
  • Sandvich
Hurr
Class Weapon Current Changes Reason
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Because this weapon annoys everyone due to it's overpowerness

Item icon Winger.png

Secondary
Winger

Pictogram plus.png +15% damage bonus
Pictogram minus.png -60% clip size

Pictogram plus.png +25% damage bonus
Pictogram plus.png -50% clip size
Pictogram info.png Can be equipped by engineer

It's UP for scout. It could be kinda useful for engi, if it get buffed.

Item icon Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram info.png Recharges after 6 seconds
Pictogram info.png Deals 50 damage

Pictogram minus.png Recharges after 7 seconds
Pictogram minus.png Deals 40 damage
Pictogram plus.png Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly
Pictogram plus.png Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)

Little improvement.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram minus.png +50% fire damage vulnerability on wearer

Pictogram plus.png +25% fire damage vulnerability on wearer

Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun)

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty

Need buff

Leaderboard class soldier.png
Soldier
Item icon Black Box.png

Primary
Black Box

Pictogram plus.png On hit: +15 health
Pictogram info.png Normal damage vs. players

Pictogram plus.png +35 health restored on kill
Pictogram minus.png -15% damage vs. players

The Black Box supposed to be anti-building rocket launcher.

Item icon Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram minus.png Cannot be crit-boosted
Pictogram minus.png -5% slower reload speed

Pictogram plus.png Can be crit-boosted, will deal only mini-crits instead full crits
Pictogram plus.png No reload speed penalty,only after full charge shot

This weapon requires a buff

Item icon Buff Banner.png

Secondary
Buff Banner/Battalion Backup/Concheror

~

Pictogram info.png Charges rage only by dealing damage, requires 1250 damage to fully charge

Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup.

Leaderboard class pyro.png
Pyro
Item icon Degreaser.png

Primary
Degreaser

Pictogram plus.png 65% faster weapon switch time

Pictogram minus.png 30% faster weapon switch time

Woah, calm down pooro

Item icon Flare Gun.png

Secondary
Flaregun

Pictogram plus.png Critical hits on burning targets(hidden)

Pictogram plus.png Critical hits on burning targets(show)

Idk, just to make it look

Item icon Detonator.png

Secondary
Detonator

Pictogram plus.png Mini-critical hits on burning targets(hidden)

Pictogram plus.png Mini-critical on burning targets(show)

Same like above

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram minus.png -50% damage vs. non burning targets
Pictogram minus.png No critical hits vs. non burning targets

Pictogram minus.png -35% damage penalty
Pictogram plus.png Random crits enabled

A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell!

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram minus.png launched pipe-bomb shatters on contact with surface

Pictogram plus.png launched pipe-bomb explodes on contact with surface
Pictogram minus.png -50% explosion radius

Pictogram info.png IMO, it will make lnl more useful

Item icon Eyelander.png

Melee
Eyelander/HHHH/Nessie's nine iron

Pictogram info.png Unusual quality(Horseless Headless Horseman Headtaker)

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality(Horseless Headless Horseman Headtaker)

Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander

Item icon Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram info.png Random crits enabled

Pictogram minus.png No random critical hits

It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -10% damage penalty
Pictogram plus.png 25% longer spin up time

Because this weapon is too weak on long distances.

Item icon Tomislav.png

Primary
Tomislav suggestion 1

Pictogram info.png Normal accuracy

Pictogram plus.png 30% more accurate

More accurate tomislav is better than bugged, slow spinning and weak tommy

Item icon Tomislav.png

Primary
Tomislav suggestion 2

Pictogram plus.png +10% faster barrel spin-up

Pictogram plus.png +40% faster barrel spin-up

Screw you and screw your community for ruining a good weapon

Item icon Tomislav.png

Primary
Tomislav suggestion 2

Pictogram info.png Normal weapon switch speed

Pictogram plus.png 40% faster weapon switch speed

It would be good with fists of steel

Item icon Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram plus.png User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic)
Pictogram minus.png -25% damage penalty

Pictogram plus.png User doesn't take mini-crits while active
Pictogram minus.png -6 health drained per second while active
Pictogram minus.png -50% damage penalty

Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK

Item icon Fists of Steel.png

Melee
Fists of Steel

Pictogram plus.png -40% damage from ranged sources while active
Pictogram minus.png +100% damage from melee sources while active

Pictogram plus.png -50% damage from ranged sources while active
Pictogram plus.png +50% damage from melee sources while active

More balanced than before.

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal
Pictogram info.png No overheal penalty

Pictogram plus.png Can overheal
Pictogram minus.png -50% max overheal

Because lack of overheal difficults keeping patient alive.

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram plus.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +25% damage bonus
Pictogram minus.png -25% slower firing speed

~

Item icon SMG.png

Secondary
SMG/Cleaner's Carbine

~

Pictogram plus.png +50% max secondary ammo on wearer(hidden)

These weapons needs more ammo. Olny scout can hold 4 clips, not sniper

Item icon Cozy Camper.png

Secondary
Cozy Camper

Pictogram minus.png -80% slower move speed when aiming

Pictogram plus.png -75% slower move speed when aiming

Current Cozy is Useless

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png On kill: 3 seconds of 100% critical chance
Pictogram minus.png -35% slower firing speed
Pictogram minus.png -20% clip size

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed
Pictogram plus.png No clip size penalty

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.

Leaderboard class spy.png
Spy
Item icon Big Earner.png

Melee
Big Earner

Pictogram minus.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion