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Revision as of 00:18, 7 March 2013 by RJ (talk | contribs) (Competitive Formats:)
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Competitive Wiki Page Outline/Backbone


Competitive Formats:

"Outdated" Formats

12 vs 12

In Team Fortress 2's beginnings back in 2007, the now-average public game of 12 vs 12 was once a clan battlefield. Various clans would round up players of various classes, with little to limits on each, and would battle similar to the competitive nature of the game today. The only limitation on this mode was that there could only be a maximum of 2 medics; aside from that, there were no class limits at the time, as the game's general user base did not know how to play classes properly.

8 vs 8

A similar version of the outdated competitive 12 vs 12, 8 vs 8 featured one of each class, where teams had to decide which class to not use during a battle. This one class that was not used could be switched in for another, for example, switching from Sniper to Spy, however. This game type was beginning to take shape into the competitive formats we see today.


Current Formats

6 vs 6

The most well-known game type, developed after numerous revisions from the 12v12 clan matches, down to 8v8s, and then down into 6v6.

The normal team composition is as follows: 2 Scouts, 2 Soldiers, 1 Demoman, 1 Medic. This team composition is often referred as "the cookie-cutter classes".

Any of these "cookie-cutter classes" can also offclass to anything, namely Spy, Sniper, Engineer, Heavy and Pyro. Though they are situational, they can turn the tides of a battle if executed well.

There is a class limit for each class: Maximum of 2 Scouts, 2 Soldiers, 2 Pyros, 1 Demoman, 1 Heavy, 2 Engineers, 1 Medic, 2 Snipers, 2 Spies.


9 vs 9

Also known as Highlander, 9 vs 9 is an up-and-coming format for players of all skill levels. There are various leagues for each region, the two biggest being UGC (United Gaming Clans) in the United States, and ETF2L (European Team Fortress 2 League) for Europe and nearby countries.