Template:Upgrade station melee
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+10% Attack Speed | All Melee weapons except Wrap Assassin | 200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
+25 Health On Kill | All Melee weapons | 100 | 4 | Health from robot kills can overheal players. |
+25% Damage | Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron | 400 | 4 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. |
Armor Penetration | Melee weapon | 400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | Melee weapon Melee weapon |
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
+15% Recharge Rate | Sandman, Wrap Assassin | 250 | 4 | Faster baseball/bauble recharge rate. |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | |
Ball Marks Target | Sandman | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. |
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