User:Texaneer
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
Normal damage |
-15% damage penalty |
I HATE THAT GUN. Really, totally not cool weapon. Why they can't use scattergun. This is just unskilled. | |
Jumping resets boost |
Jumping takes only 20% of charge |
Another badly desinged weapon for scout | ||
+15% damage bonus |
+20% damage bonus |
I'm still waiting for damage buff. | ||
~ |
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+20% damage vulnerability on wearer |
This will probably work | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 65 damage without bleeding. |
Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit) | ||
-20% damage penalty |
No damage penalty |
~ | ||
-30% slower firing speed |
No firing speed penalty |
~ | ||
Soldier |
Mini-crits targets launched airborne by explosions |
Mini-crits airborne targets for 5 seconds after switch |
Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. Also, a little thing to make it more user friendly for players who uses it first time. | |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | ||
~ |
New stat suggestion |
From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Currently it's just mix of Black Box and Direct Hit. Why not give it a more useful stats like this? | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | ||
On Hit Ally: Boosts both players' speed for 4 seconds |
On Hit Ally: Boosts both players' speed for 6 seconds |
Too short | ||
Pyro |
~ |
Has 1.0 second extended delay after using airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
25% faster weapon switch time |
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | ||
-10% damage penalty |
-15% damage penalty |
~ | ||
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
+20% damage bonus |
+20% direct hit damage bonus |
Lah | |
~ |
Sticky bomb arm tweak: they no longer can be detonated in mid air |
If you have a problem, use grenade launcher or run like heeh. | ||
~ |
No critical hits from charge |
Chargin Targe is also good enough... | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
~ |
New description: Everytime you score, you'll be rewarded with health and move speed bonus. |
Alright, we get it. Golf Clubs can't decapitate. | ||
Random crits enabled |
No random critical hits |
It's a blade weapon, isn't it? So it should not randomly crit. | ||
+100% increase in charge recharge rate |
Number of health from ammo packs equals to 70% of health pack |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers | ||
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak on long distances. | |
+10% faster barrel spin-up |
30% more accurate |
More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun. | ||
+10% faster barrel spin-up |
40% faster weapon switch speed |
It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | ||
~ |
Can be obtained from crafting and by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. Player shouldn't die instantly from melee and he should also resist more damage from gunfire. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. | |
On hit: bleed for 5 seconds |
On hit: bleed for 6 seconds |
Removed SH's stat change during Hattless Update made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work. | ||
+30% faster building rate(bugged) |
+25% faster building rate(WORKING) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got 17% bonus. | ||
Medic |
Taunt heals 11 hp |
Taunt heals 50 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
-15% bodyshot damage penalty |
If Bazaar is made for headshots, then why not to give more penalties for bodyshots? | ||
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
~ |
No random critical hits |
Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly? | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | |
3.0 sec Downgrade speed |
2.5 sec Downgrade speed |
Still annoying | ||
~ |
Can be obtained from crafting |
Ok, we have it pruchaseable. Now make it craftable. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
Sentry Buster
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
2500 HP |
1300 HP |
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Gift Robot |
Festive Bat |
Gifting Man From Gifting Land |
None |
5000 hp |
150px Major Scout |
Baby Face's Blaster |
Hermes |
None |
5000 hp | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
Fires fast travelling energy bolts | |
150px Giant Space Marine |
Cow Mangler 5000 |
Cross-Comm Crash Helmet |
None |
4500 HP | |
Pyro |
150px FireFighter |
Detonator |
Brigade Helm |
None |
1.9x larger in size |
Demoman |
150px Samurai Demo |
Half-Zatoichi |
Samur-Eye |
None |
250 HP |
150px Giant Samurai |
Half-Zatoichi |
Samur-Eye |
Menpo |
5000 hp | |
Heavy |
150px Robo-Santa |
Festive Mini-gun |
B.M.O.C. |
All-Father |
5000 HP |
150px Giant Festive Deflector |
Festive Deflector |
U-clank-a |
Merc's Muffler |
5000 HP | |
150px Bear Force Heavy |
Warrior's Spirit |
Big Chief |
None |
50% larger in size | |
Engineer |
150px Festive Engineer Robot |
Festive Wrench |
Industrial Festivizer |
None |
Appears only on special MvM christmass event map |
Medic |
150px Crit Charger |
Kritzkrieg |
Surgeon's Stahlhelm |
None |
Spawns With Full UberCharge |
Sniper |
150px Penetrator |
Machina |
None | Deus Specs |
Uses penetrating rounds |
Crates
Crates | ||
---|---|---|
Crate no. | Item | |
No. 61 | ||
Strange Hitman's Heatmaker | ||
Strange Righteous Bison | ||
Strange Vita-Saw | ||
Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
Strange Part: Disguised Spys Killed | ||
Strange Part: Sentry Busters Destroyed | ||
No. 62 | ||
Strange Knife | ||
Strange Claidheamh Mòr | ||
Strange Pretty Boy's Pocket Pistol | ||
Strange Part: Monsters Defeated (Counts numbers of defeated HHH, Monoculus and/or Merasmus) | ||
Strange Part: Taunt Kills (Can be applied only to weapons which have taunt kills, e.g.: fists, huntsman) | ||
Strange Part: Enviromental Kills | ||
No. 60 (salvage) | ||
Strange AWPer Hand | ||
Strange Scottish Handshake | ||
Strange Solemn Vow | ||
Strange Cloak and Dagger | ||
Strange Pomson 6000 |