Hunted (Classic)
Revision as of 19:56, 27 October 2010 by Moussekateer (talk | contribs) (Rewrote article, still needs work though)
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Contents
Objective
The objective of this game mode is for one team, the Assassins, to kill the Hunted, a Civilian class player, while his team mates, the Bodyguards, are tasked with protecting him. The overall objective for the hunted player is to reach a truck without dying.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
- The Hunted has 50 health, resulting in a quick death if he is attacked by an Assassin. Therefore it is highly recommended he is escorted at all times.
- The only weapon the Hunted can use is the Umbrella.
- The Hunted cannot pick up armor or get armor.
- If you are a bodyguard it is best to pick a mixture of mostly offensive classes and some defensive classes. For example, some Heavy Weapons Guys and a Medic to keep them healed.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
Official Maps
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