Engineer (Classic)

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Engineer (Classic)
Engineer (Classic)
Basic Information
Type: Defensive
Health: 80 / 130
Armor: 50
Armor type: Medium
Speed: 100%

The Engineer is a playable class in Team Fortress Classic. His primary skill is erecting various buildings in order to support the team and area denial. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon that can repair his teammates' Armor. He is equipped with the Railgun and Double-Barrel Shotgun, along with two powerful grenades, in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.

Basic strategy

  • Stay on defense!
  • Repair your teammates' Armor.
  • Protect your buildings with EMP Grenades.
  • Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
  • Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun destroys it.
  • Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
  • Your Railgun is not as effective as your Shotgun; use it sparingly.
  • Use grenades to grenade jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  • Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
  • EMP's are not recommended for close combat. They can kill the enemy, but can also kill you, instantly.

Special abilities

Class Skill: Opens the build menu.

Abilities

  • Build Sentry Gun.
  • Build Dispenser.
  • Repair Armor.
  • Create ammunition.
  • Build Teleporters.
  • Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
  • Detonate buildings to create large explosion.

Quake console aliases:

Alias Effect
build Opens the build menu.
dropammo Creates ammo from Metal when reserve ammo is not available.

†This has the same effect as using the special alias.

Weapons

Weapon Ammo Damage
per hit
Notes/Special abilities
Type Loaded Carried
HUD Wrench TFC.png
Weapon 1
Wrench Cells N/A N/A 18 Repairs and upgrades buildings and repairs armor of players using the cells ammunition type.
HUD railgun TFC.png
Weapon 2
Railgun Nails 50 N/A 23 N/A
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 50 4-51 Fires fourteen pellets.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 2 High Deals high damage on a four second fuse.
Emp tfc.png
Secondary
EMP Grenade 2 Varies Detonates all of the ammo an enemy is holding.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Engineer not being able to build while ducking.

Trivia

  • The Engineer from Team Fortress Classic appears in the initial page for the Engineer Update as the father of the Team Fortress 2 Engineer, if not a major role model.[1]
  • In the comic "A Cold Day in Hell", the TFC Engineer is portrayed as a very short and fat person with robot legs. That Engineer looks nothing like the regular TFC Engineer.

Gallery

References

See also