Administrator responses
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Administrator responses are contextually triggered lines that play after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of her lines can be heard below.
Contents
- 1 General responses
- 2 Control Point Mode responses
- 3 King of the Hill Mode responses
- 4 Payload Mode responses
- 5 Capture the Flag Mode responses
- 6 Arena Mode responses
- 7 WAR! Update responses
- 8 Engineer Update responses
- 9 Special Delivery responses
- 10 Mann vs. Machine responses
- 11 Robot Destruction responses
- 12 Unused responses
- 13 Unused Arena Mode responses
- 14 Unused Special Delivery Mode responses
- 15 Unused Payload Race Mode responses
General responses
Setup time |
Time added |
Match win |
Match loss |
Sudden Death |
Stalemate |
Overtime |
Control Point Mode responses
Control Point being captured, Player defending |
Final Control Point being captured, Player defending |
King of the Hill Mode responses
Control point captured |
Control point lost |
Payload Mode responses
Match start |
Payload nearing checkpoint, Player attacking |
Payload nearing checkpoint, Player defending |
Payload nearing final checkpoint, Player attacking |
Payload nearing final checkpoint, Player defending |
Capture the Flag Mode responses
Intelligence taken by ally/player |
Intelligence taken by enemy |
Intelligence captured by ally/player |
Intelligence captured by enemy |
Intelligence dropped by ally/player |
Intelligence dropped by enemy |
|
Intelligence returned to allied base |
Intelligence returned to enemy base |
Arena Mode responses
Match start |
Team scramble |
Control point available |
First Blood |
|
Flawless defeat |
Flawless victory |
WAR! Update responses
Match loss |
Match win |
Engineer Update responses
Golden Wrench found |
Golden Wrench destroyed |
Special Delivery responses
'Note: Several unused generic responses also exist
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Rocket Launched by enemy |
Rocket Crash |
Mann vs. Machine responses
First wave start |
Wave completed |
Final wave completed |
All defenders dead |
Bonus acquired |
Bomb pushed back |
Spy-bots spawning |
Single Engineer-bot spawning |
Single Engineer-bot dead, no Teleporter |
Single Engineer-bot dead, Teleporter active |
Multiple Engineer-bots spawning |
Multiple Engineer-bots dead, no Teleporters |
Multiple Engineer-bots dead, Teleporters active |
Engineer-bot Teleporter activated |
Manning Up |
Mann Up Mode wave completed |
Mannhattan responses
Forward spawn control point captured by robots |
Robot Destruction responses
Note: The game mode is currently in beta, meaning the following voice lines may change in the future
Setup time explanation |
Enemy almost winning |
Teammates almost winning |
Unused responses
Match start |
Match ending |
Match win |
Stalemate |
Intelligence responses |
Failure responses |
Alert responses |
Unused Arena Mode responses
Match starting |
Control point open |
Kill streak |
Last man standing |
Last man standing when enemy team wins by capture |
Unused Special Delivery Mode responses
Note: Many of the lines are for generic devices as opposed to Australium
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Suitcase carrier is not moving |
Suitcase is about to explode |
Unused Payload Race Mode responses
Note: Many of the lines call for conditions not present in any official Payload Race map
Pushing the cart |
General encouragement Teammates are in the lead Enemy is in the lead Teammates catching up Enemy team catching up Teammates falling behind Carts are tied Teammates are almost winning Enemy is almost winning |
First stage outcome |
Win Loss |
Second stage outcome |
Win Win leading to a tie (condition-specific) Loss |
Final stage outcome |
Win Loss |
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