Carnival of Carnage
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Carnival of Carnage | |
---|---|
Basic Information | |
Variants: | Doomsday |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Nighttime |
Hazards: | Pumpkin bombs, Bottomless pit |
Map Photos | |
Map Overview | |
“ | Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
— Carnival of Carnage publicity blurb
|
” |
Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress 2014 update on October 29, 2014. It is a "haunted" version of Doomsday.
Similar in play to Doomsday, the objective is to carry a briefcase full of tickets to The World's Largest Strongmann Machine on the opposite side of the map and insert it into the spectral lock at the top, all while Merasmus makes snarky comments at the player. At the beginning of the round, Merasmus will request that you collect the tickets so that you can buy entry to The World's Largest Strongmann Machine while simultaneously working to kill the other team in an attempt to appease the bloody desires of Bonzo, the evil Sumerian circus god! If you play to the next round, Merasmus will make more comments at you saying that you're stupid for falling for the trap, but he "promises" that he won't do it again.
During the initial battle for the briefcase of tickets, Merasmus may summon all players to The World's Largest Strongmann Machine and put one of three temporary Curses on all players. These Curses are Underwater (all players swim about the entire map in a pool of Jarate w/o the drowning capability and can swim anywhere including all the way up to the top of the skybox; all water weapon rules still apply), Big Head (all players heads are filled with helium, leading to the ability to jump higher and float slowly down, although ironically players will have a deeper voice), and No Guns (all players are limited to melee weapons and have the rare Shrinking Spell applied to them, without the infinite jump bonus).
Similar to all past Halloween maps, there are pumpkin bombs and spells spawning on various locations on the map such as to Helltower, although the spells look like glowing crystal balls this time around with the respective color scheme of the normal and rare spells located on Helltower.
Contents
Bumper Cars
Once either team has placed the tickets at the top of the machine, both teams will be pulled into aggressive bumper car duels. The bumper cars are controlled with the directional and jump keys, with the option to activate a speed boost with the alt-fire key. Any player hit by another car will receive damage and be knocked back, with both being affected by the speed of the attacking car. The more damage a car has, the farther it will be knocked back. If a player is knocked off the map, they will become a ghost. Ghosts are capable of flight via the jump key, and can be turned back into bumper cars if they fly back to the arena and touch another player on their team. The bumper cars can also pick up one of four spells in crystal balls. These spells are Uber Heal (removes 50% of damage taken, but does not affect surrounding players), Boxing Glove (fires a projectile boxing glove which will launch enemy players and damage them), Parachute (launches the player up into the air and then lets them float down slowly on a parachute), and Bomb Head (The Bombinomicon appears and gives the player a bomb head which will explode and damage the player after a period of time as it does on Ghost Fort. If the player can ram another player before it explodes, the explosion will affect the person being hit instead, usually knocking them back a huge distance as well.)
Once in a Bumper Car Arena, the teams are pitted against each other in one of three possible randomly chosen competitions:
Falling Platforms
The first possibility is "Falling Platforms" where the last team with a player remaining on an increasingly smaller arena of intermittently falling platforms win. If both teams have at least one player remaining on the last platform, or the center platform, the Horseless Headless Horsemann will be summoned to knock players off of said platform until one team is left standing. If the Horseless Headless Horsemann is defeated before one team is left standing another one will be summoned again and again until the objective is achieved. There are no obtainable spells in this minigame.
Bumper Car Soccer
The second possibility is "Bumper Car Soccer" where both teams try to ram a giant beach ball into their opponents' toothy goal, with the first team to score three points winning. Alternatively, a team can win by knocking the other team out of the arena. When one team is in match point, Merasmus will announce to the players that he is bored and asks the leading team to hurry up and finish, though there is no time limit after he says so. If any player drives into the goals' up-chuck after a goal is scored into the scored goal the player will be pushed back the opposite direction. Spells are obtainable in this minigame (see above for a listing of spells). If, after a while, neither team has scored, the game will then go into sudden death, where the first team to score a goal wins.
Duck Collectors
The third possibility is "Duck Collectors" where large number of ducks will intermittently spawn on a large figure 8-esque race track, with the first team to collect 200 ducks wins. Alternatively, a team can win by knocking the other team off of the track. If damage is dealt to opposing players' bumper cars, golden "bonus" ducks will fly out of the rammed car and are valued as 2 ducks per golden duck. Spells are obtainable in this minigame (see above for a listing of spells).
Update history
- Added new Halloween map Carnival of Carnage
- Merasmus will spread misfortune with server wide curses
- Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when it gets to the final platform
- Center tent pole now vanishes when the final platform is reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200
Bugs
- It is possible to build Teleporters or other buildings in the corners and sides of the spawn rooms. Therefore, enemy Spies can teleport into enemy spawn rooms and spawn camp there.
- It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.
- It is possible to get behind a wall underneath Merasmus's head, by using the spell that makes the player tiny and going under one of the ramps next to Merasmus's head and crouching.
- During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
- During the "falling platforms" minigame, players can get stuck to the bounds of the arena. They cannot fall, and if they're the last one alive, other players will respawn above the pit. The only way to fix this glitch is if the player kills himself, disconnects, or upon round end.
- Additionally; if the player presses the Taunt Menu key (Default bind: G ) before falling off of a track, the Menu will open once the player turns into a ghost. This allows the player to do taunts in ghost form (i.e. Rancho Relaxo or Square Dance).
- If a player teleports while getting teleported the bumper cars minigame, they'll stay in the initial part of the map and won't be transported to the arena. They'll still have their bumper car. This mostly causes a problem on the "falling platform" minigame, since the enemy team can't win until the player dies, and allies can't resurrect because the player is not in the bumper cars arena. The only way to fix this glitch is if the player kills himself, disconnects, or upon round end.
- If one of Merasmus' curses is cast as the round goes to the bumper cars portion, players will have the spell cast on them, therefore teleporting them to the Strongmann. The round will be unable to continue, as all players will be in the Doomsday portion of the map. You can fix this by scrambling the teams.
- If one of Merasmus' curses is cast just as the round goes to the bumper cars portion, the spell will stay during the minigame. This can lead to odd situations like underwater bumper cars where the cars can "swim" upwards to any point on the map and avoid death. The spell will not end until the bumper cars segment ends.
- The bumper cars have a tendency to flip upside down (especially if the underwater spell continues functioning during the bumper cars mini-game) causing the playermodel to assume a reference pose.
- It's not possible to use the Disguise Kit by selecting it on the weapon category when under the effect of Merasmus's melee-only curse, however, it's possible by pressing the Last Disguise button (Default bind: B ).
- The same thing can be done on any of the bumper cars games.
Trivia
- The bumper car minigames utilize a similar mechanic to that of the Super Smash Bros. series - instead of health points that result in death once depleted, players have a damage percentage that rises upon taking damage, with higher percentages resulting in more knockback, and with the only way to die being to get knocked off the stage.
- The "Shoot The Idiot" and "Raccoon Rampage" shooting gallery minigames both re-use art from the Doom-Mates comic, which was used to set up the 2012 Scream Fortress event. "Shoot The Idiot" uses the image of the RED Soldier from pages 5-7, and "Raccoon Rampage" uses an image of one of the running raccoons from the aforementioned pages. The "Raccoon Rampage" sign features Lieutenant Bites and another raccoon, as seen on the comic's cover. Neither game is actually playable, and only serve as decoration.
- Merasmus got the money to build the carnival by borrowing money from the Japanese Mafia. This is evidenced by him making several comments in-game about how he owes them $12,000 and how they'll break his legs if he doesn't come up with the cash, as well as in the Blood Money comic.
Gallery
Inside the "Shoot the Idiot" game, showing Soldier from the Doom-Mates comic..
- The Pitiful Child-Man.jpg
"The Pitiful Child-Man" poster, featuring Scout.
- Human Crab.jpg
The "Human Crab" poster, featuring Spy.
- Carnival of Carnage Bearded Pyro.jpg
"The Inexplicable Bearded Pyro" poster, featuring Pyro.
- Carnival of Carnage Demo Cannon.jpg
The "See A Man Get Loaded In A Cannon" poster, featuring Demoman.
RED team Bumper Car.
BLU team Bumper Car.
See also
|