Fortress Forever
Fortress Forever | |
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Basic Information | |
Released: |
September 13, 2007 |
Developer: |
Fortress Forever Development Team |
Modes: |
Multiplayer |
Platform: |
Windows |
Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]
Fortress Forever was released on September 13, 2007. The game was freely available to all who have purchased Half-Life 2 or any other game running off the Source engine, it is now completely free and will soon be coming to Steam. Fortress Forever beta Steam keys are currently being sent out on it's forums.[2] As of November 2014, Fortress Forever is on build 2.46.
Class Differences
Team Fortress 2 | Fortress Forever | Class Differences | |
---|---|---|---|
Class | Health | Health | |
125 | 75, 50 armor | Unlike in TF2, FF Scouts aren't made for combat - their main task is to get through enemy defence and get the flag. They carry 3 Concussion Grenades, a Single-Barrelled Shotgun, Nailgun and crowbar. Scouts are able to build Jump-pads which can help them reach greater heights. Scouts also cause enemy Spies to de-Cloak on contact. | |
200 | 100, 200 armor | Fortress Forever Soldier is not very different from TF2 Soldier - he carries two types of Grenades; Frag and Laser, in addition to a Rocket Launcher, Super Shotgun, Single-Barrelled Shotgun and a crowbar. | |
175 | 100, 150 armor | Fortress Forever's Pyro is fairly different from Team Fortress 2's Pyro - unlike in TF2, he has to rely on stacking afterburn of his flame-based weapons to kill people. He is not able to airblast, or even one-shot kill with a melee or secondary. He is equipped with both Incendiary and Frag Grenades. He also carries Flamethrower, Incendiary Launcher, Single-Barrelled Shotgun and a crowbar. The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump and he is able to use his Flamethrower's force to propel himself upwards. | |
175 | 90, 120 armor | Like the Soldier, the Demoman in Fortress Forever is not very different from his TFC or TF2 counterparts. His Grenade Launcher has two different modes; the first one launches pipes that explode on contact with enemies even after they were in contact with any surface, and the second launches pipes that will only explode upon pressing secondary fire button. The Demoman's next weapon is a Detpack with timer that can be set from 5 to 50 seconds, exploding with devastating effect when the timer reaches zero. He tops off his comprehensive loadout with a Single-Barrelled Shotgun, MIRV and Frag Grenades, and a crowbar. | |
300 | 100, 300 armor | The Heavy is able to use Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. He also carries Frag Grenades, Slowfield Grenades (which slow enemies), an Assault Cannon, Super Shotgun, Single-Barrelled Shotgun and a crowbar. | |
125 | 80, 50 armor | Fortress Forever's Engineer is pretty similar to TF2's. Unlike in TF2, however, the Engineer's Dispensers can be used by enemy players and can be detonated by the Engineer as explosives. Furthermore, they do not need to be upgraded. The familiar Sentry Guns are similar in operation to TF2's, but will be upgraded with 1 hit with the Wrench if the Engineer has 130 cells. However, the Engineer can't build Teleporters (they are replaced with the Scout's Jump-pads). The Engineer is equipped with EMP and Frag Grenades, a chargeable Railgun, Super Shotgun and a crowbar. | |
150 | 90, 100 armor | Fortress Forever's Medic is much better compared to TF2's Scout, as he is very fast and has good offensive capabilities. There is no ubercharge in FF. Instead, the Medic is able to "hit" teammates with a Medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics themselves are immune to being infected. The Medic carries Frag Grenades, Concussion Grenades, a Super Nailgun, Super Shotgun, Single-Barrelled Shotgun and a Medkit | |
125 | 90, 50 armor | The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily. He is also able to shoot at the legs of enemies to slow them down. He is equipped with Frag Grenades, a Sniper Rifle, Assault Rifle, Nailgun and a crowbar. | |
125 | 90, 100 armor | The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Spy's Cloak doesn't make the player fully invisible - moving means you will be partially visible; much like the Cloak and Dagger in TF2. The Spy can also throw grenades without having to re-disguise. His equipment includes Frag Grenades, a Tranquilizer, Nailgun, Super Shotgun and Knife. | |
50 | 75, 50 armor | The Civilian is a playable character in Fortress Forever. He has an umbrella that the player can use as a weapon. |
Gallery