Suijin

From Team Fortress Wiki
< Suijin
Revision as of 18:46, 3 July 2015 by Henke37 (talk | contribs) (match infobox data with main version of page)
Jump to: navigation, search
Suijin
Suijin main.jpg
Grundläggande Information
Utvecklare: Okänt
Kartinformation
Miljö: Japansk klippkant

Suijin är en gemenskapsskapad arena-karta inställd på en japansk klippkant med en shintohelgedom till Suijin, vattnets gud i japansk mytologi.

Kartan fokuserar mycket på takstrider och klippningen är väldigt mild. En av de första motton som användes under skapandet var "klipp endast om det behövs", så områden som t.ex. öarna långt bort, taken, och gömställen är fria att vara på.

Suijin var den första kartan skapad med Japan Content Pack.

Kartan skapades initialt som en arena-karta, men det var Herre på Täppan-version som inkluderades i spelet. En del av pengarna som tjänades av Campaign Passes för Gun Mettle-kampanjen går till skaparna av denna karta.

Kontrollpunktstider

Kontrollpunkter Multiplier Sekunder
Kontrollpunkter ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520


Uppdateringshistorik

Changelog:

rc2:

  • Made the banners on the walls in the pagoda nonsolid to prevent being caught on them.
  • Fixed a case of zfighting.
  • Fixed a case of floating rocks.
  • Clipped the peak of the roof outside spawn.

rc1:

  • Release version 1!
  • Fixed broken cap point.
  • Fixed texture seam on skybox waterfalls.
  • Clipped some beams.
  • Lowered the pitch of the gongs.
  • Bamboo!

b3:

  • Further optimisation
  • Redid the 3D skybox
  • Did some extra detailing to the cap room, changed the detailing (especially OOB) on red side versus blue side.
  • Various other bugfixes.

b2:

  • Thousands of bugfixes;
    • fixed nodraw surfaces
    • fixed weird clipping in a few places
    • fixed light bleeds
    • fixed waterfall particles
    • fixed various zfighting issues
    • brighened some areas
    • fixed lightmap and displacement seams
    • fixed places you can get stuck
    • fixed magical katanas
    • fixed some weird clipping on the terraced path.
  • Extended fence on the cliff to make it clear that it's clipped
  • Some optimisation, a litle improvement in FPS (up to 40% in some areas), but probably the best I can do.

b1:

  • Full artpass, however
    • 3d sky needs more work
    • waterfall particles broke for some reason
    • optimisation needed
    • some lighting bugs
  • Made the pagoda square

a8 桜 edition:

  • Made the platform out the back of the cliffside building a little bigger.
  • More caustics.
  • Brightened the cliffside building.
  • Brightened the area under the waterfall.

さくら

  • Unclipped the far stone pillar, I see no reason why it should be clipped as getting out there is putting you at a disadvantage and consistency is better than clipping.

a7:

  • Swapped the small health in the cliff building with the medium health.
  • Nobuilded rooves due to popular opinion.
  • Players are blocked from leaving spawn until round start.
  • More detailing.
  • Remade the cliffside building.

a6:

  • Modelled bridges.
  • Added a railing to the platform with the medium health - doesn't actually protect anything, but hopefully is a visual notifier to the fact that the platform is there.
  • Some displacing and some detailing, and some displaced detailing.
  • Caustics!

a5:

  • Made the back waterfall and area under the boardwalk passable, just so there are no arbitary clipping.
  • Nobuilded the area below the waterfall.
  • Changed the back building so that players cannot hide behind the point of the roof.
  • Sunk the point a little.
  • Added small health to the cliff building.
  • Welcome camera and a spectator point.

a4:

  • Removed the fence that blocked the sightline down the back of the map, replaced it with some rocks that block the route instead.
  • Prettied up some bridges.
  • Added areaportals to all the buildings.
  • Repositioned the rocks near the inland ramp to the rooves so that the ramp is far more visible.

a3:

  • Some more ammo.
  • Switched the medium health and medium ammo below, hopefully indirectly nerfing the height of the map.
  • Added another waterfall, because waterfalls are cool.
  • Modelled Torii's.

a2:

  • Changed the rock near the back of the map so it doesn't hide the ramp up to the roof as much.
  • Removed force from kill trigger.
  • Stairs are clipped!
  • Fixed the place where you could get stuck.
  • Blocked a sight gap.
  • Added a fence to block one of the longest sightlines.
  • Added a rock on the rock formations over the gorge that allows other classes to jump back up towards the long building (albeit slowly.)

Soundscapes.

  • Clipped the windows in the cliffside building.

a1: Release.

Kuriosa

  • Suijin (水神) betyder "vattengud" på japanska.

Anteckningar

Suijin-versionen som lades till i spelet är en The Suijin that was added to the game is a Herre på Täppan-karta, som kan hittas på workshop här.

Se även