Template:Upgrade station melee
Melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | ![]() |
![]() |
200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
![]() |
![]() | ||||
![]() |
![]() | ||||
![]() |
![]() | ||||
![]() |
![]() | ||||
+25 Health On Kill | ![]()
|
100. 200 | 4, 3, 2, | Health from robot kills can overheal players. | |
+25% Damage | ![]()
|
400 | 4, 3 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Armor Penetration | ![]()
|
![]()
|
400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | ![]()
|
![]()
|
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
![]()
| |||||
+15% Recharge Rate | ![]()
|
250 | 4, 2 | Faster baseball/bauble recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
Ball Marks Target | ![]()
|
500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | |
Notes | |||||
| |||||
| |||||
|
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, ru (add) |