Isolation (custom mission)
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“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Isolation (custom mission) | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Arctic |
Setting: | Sunset, cloudy |
Isolation is a community-made Mann vs Machine map made by EArkham. It won 1st Place in the TF2Maps MvM Contest.
Mission
Isolation | |
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Basic Information | |
Name: | Isolation |
File name: |
mvm_isolation_b5
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Developer(s): | Valve |
Map: | Isolation |
Mission type: | Unknown |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 500 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 | |||||||||
1A | Type 1 |
Expert | — | 2 | 10 | 20 | 0 | 4 | 100 |
Type 1 |
Expert | Pusher | 2 | 10 | 10 | 0 | 4 | 100 | |
Normal | — | 2 | 5 | 10 | 0 | 4 | 100 | ||
1B | Type 1 |
Expert | — | 5 | 10 | 10 | 0 | 5 | 200 |
Type 1 |
Easy | — | |||||||
Normal | — | 1 | 1 | 1 | 0 | 4 | 100 | ||
Type 1 |
Expert | — | 10 | 10 | 20 | 0 | 4 | 100 | |
Wave 2 | |||||||||
2A | Expert | — | 10 | 10 | 20 | 0 | 5 | 200 | |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | ||||||||
Normal | Spawns with full rage 800% buff duration |
6 | 12 | 12 | 40 | 0 | 100 | ||
Normal | — | ||||||||
2B | Normal | — | 4 | 4 | 8 | 0 | 5 | 100 | |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | ||||||||
Normal | — | 5 | 15 | 25 | 0 | 4 | 100 | ||
Wave 3 | |||||||||
3 | 32,000 | — | — | — | 1 | 0 | — | 1,000 | |
Support | Normal | — | 15 | 15 | 15 | 8 | 0 | 0 | |
Normal | — | 8 | 8 | 8 | 10 | 0 | 0 | ||
Expert | — | 8 | — | — | 20 | 15 | — | ||
Wave 4 | |||||||||
4 | Expert | — | 1 | 1 | 1 | 25 | 0 | 100 | |
Expert | — | 4 | 4 | 4 | 25 | 0 | 200 | ||
Normal | Spawns with full rage 800% buff duration | ||||||||
Expert | — | 1 | 1 | 3 | 25 | 0 | 100 | ||
Type 1 |
Expert | — | 1 | 1 | 3 | 25 | 0 | 200 | |
Support | Type 1 |
Expert | — | 10 | 10 | 10 | 0 | 4 | 0 |
Normal | — | 2 | 2 | 2 | 0 | 4 | 0 | ||
Normal | — | 10 | 10 | 10 | 0 | 4 | 0 | ||
Normal | — | 10 | 10 | 10 | 0 | 4 | 0 | ||
Expert | — | 2 | — | — | 15 | 35 | — | ||
Wave 5 | |||||||||
5A | Type 1 |
Expert | — | 2 | 2 | 4 | 0 | 0 | 100 |
Easy | Secondary only | ||||||||
14,000 | — | — | — | 1 | 25 | — | 700 | ||
14,000 | — | — | — | 1 | 45 | — | 700 | ||
5B | Brass Beast |
Expert | — | 5 | 5 | 5 | 35 | 2 | 100 |
Easy | Secondary only | ||||||||
Normal | — | 2 | 2 | 2 | 2 | 100 | |||
Normal | — | 2 | 2 | 2 | 2 | 100 | |||
Support | Normal | — | 15 | 15 | 15 | 5 | 20 | 0 | |
Normal | — | 8 | 8 | 8 | 8 | 20 | 0 | ||
Wave 6 | |||||||||
6A | Type 1 |
Expert | — | 5 | 5 | 5 | 0 | 2 | 400 |
Type 1 |
Easy | — | |||||||
Expert | — | 2 | 2 | 4 | 10 | 1 | 100 | ||
Expert | Spawns with full Über +19900%heal rate | ||||||||
6B | 30,000 | — | — | — | 1 | 25 | — | 400 | |
Type 1 |
Expert | — | 5 | 5 | 10 | 35 | 2 | 100 | |
Type 1 |
Easy | — | |||||||
Support | Normal | — | 10 | 10 | 10 | 0 | 4 | 0 |
Update history
Release Candidate 2 and 3 [1]
- Added spectator cameras
- Added mine alcove beneath bot spawn building
- Added spectator cameras
- Clipped fences near deathpits
- Fixed some issues with lightbulb props
- Added bot engineer locations (engy_nest01, engy_nest02, engy_nest03)
- Fixed an issue with the bomb landing on a rock in the valley
- Fixed some clipping issues at bot spawn
- Fixed nav mesh around boulder in valley
- Fixed nav mesh issue on wooden walkway at entrance to valley
- Fixed nav mesh issue on stairs of red wood flank from valley
Release Canidate 1
- Added raised snowbank to the valley
- Adjusted walkway on ledge at entrance to valley
- Increased size of boulder + cover at entrance to valley
- Adjusted fence at stairs to bomb hatch
- Added one large ammopack at bomb hatch
- Changed position of large health and ammopack combo at bomb hatch
- Reduced size of redwood side room slightly
- Added various out-of-bounds detailing
- Updated and tweaked nav mesh
Beta 5
- Lowered house in valley, changed roof to allow bots to get better shots on those on the roof
- Added named nav_prefer_flank_right(cliffs)so wave writers can make use of it
- nav mesh removal from forward resupply (to stop Spies from spawning in there)
- Various minor cosmetic fixes
Beta 4
- Re-pack to address unknown issue
- Tweaked the lighting in RED spawn
Beta 3
- Changes to wave, increased difficulty of waves 2 & 3
- Fixed nav mesh
- Increased amount of ammo packs
- Minor cover additions (rock at valley & fence at hatch)
- Fixed Spies spawning at spawn
- Added more details
Sceenshots
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- ↑ "Skipping rc2 due to forgetting to add spectator cameras after rc2 was sent to mission makers for testing". https://tf2maps.net/downloads/isolation.701/update?update=2867