Talk:Community Sniper strategy

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Revision as of 03:33, 6 December 2010 by K-Mac (talk | contribs) (New Sniper strategy: added link)
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I really feel like adding something to the Razorback's main strategies:

  • Use Something else.

but I'm afraid it would be considered abuse or something. Guy 17:33, 1 August 2010 (UTC)

That's wouldn't be a Razorback strategy. Don't do it. -- Pilk (talk) 17:45, 1 August 2010 (UTC)
it's more of a joke then anything else, implying the razorback is useless. Guy 17:53, 1 August 2010 (UTC)
It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- Smashman... (ts) 18:03, 1 August 2010 (UTC)

New Sniper strategy

i have a few strategy some which i wish to discuss

in the general section

  • With the primary weapons(Sniper Rifle, Huntsman or Sydney Sleeper)stand behind a wall, charge the shot (in the huntsman's case put pull back to it's fullest) and gradually come out from behind the wall scanning the area. Doing this allows you to scan the area without leaving you to open to enemy fire.
    • Sometimes enemy's will see this and try to counter you with this strategy, while they have there weapon aimed at the edge of the wall learn from your death, remember where the enemy is and instead of gradually coming out rush out while zoomed in or pull back. The enemy wont expect this causing them to have to re aim but by the time they re aim your shot should of killed them.

in the sniper rifle section i would like to get rid of a strategy if acceptable

  • having your back to a wall will stop possible back-stabs from spy's -> reason: because of the way that the models are made there are only 3 parts of a player; the head, back and front. So if a spy was to back-stab the back half of your side the attack would count as a back-stab and most spy's today are aware of this.

Lexicon249 03:25, 6 December 2010 (UTC)

I copied the below statement from some user talk pages. K-MacTfccivilian thumb.png (Talk | Contrib) 03:32, 6 December 2010 (UTC)
The first part of the strategy had been previously mentioned ("If you are entering a new area...try and use crouch to peek out"). The second part is rather subjective, and would probably result in more deaths than not if followed. Parts also generally lacked correct grammar, something lots of people are sticklers for (Articles do try to appear semi-professional, as gaming-related as they may be). I do agree, however, with your latest edit, but probably for different reasons.InShane03:21, 6 December 2010 (UTC)

Minimum Damage with Sniper Rifle for Classes with Altered Health

I have started a list of the minimum amount required to kill classes that have their health altered from wearing Item Sets or weapons that change health like The Gunslinger.

I was hoping if there is or plans of people doing community testing on the following situations to know how much charge required will be needed to kill them.

  • A Scout with the Sandman. (110 Health/165 Overhealed.)
  • A Demoman with The Eyelander with four or more heads. (210 Health/310 Overhealed.)
  • A Medic with the Vita-Saw. (140 Health/210 Overhealed.)

I won't be asking for 1-3 heads with the Eyelander since it'd be virtually impossible for a Sniper to know exactly how many heads a Demoman currently has.

Edit: I will try to make some mathematical caluations using proportions to give estimates to help with anyone who volenteers for testing later. (11:54 AM)

Davtwan 18:46, 15 October 2010 (UTC)

Update

I finished making some calculations that can be used in community testing. The latter percentage is what's required to kill an overhealed version. All percentages that ended with a decimal are rounded up to the nearest percentage.

A Scout with the Sandman

  • HEAD: 0% (5%)
  • BODY: 60% (115%)

A Demoman with The Eyelander with four or more heads

  • HEAD: 20% (55%)
  • BODY: 160% (265%)

A Medic with the Vita-Saw

  • HEAD: 0% (20%)
  • BODY: 90% (160%)

Hope this information helps! ----- Davtwan 20:30, 26 October 2010 (UTC)

I realize the corrections for the Scout with a Sandman are nowhere near correct. I'll double-check my work and re-add it later. ----- Davtwan 21:53, 26 October 2010 (UTC)

The list has been reupdated. I checked the amount of damage that increases with the rifle instead of doing fraction proportions. The results make much more sense now. Feel free to use these for testing. Unlike the last calculations, these percentages are exact and have not been rounded.

Please let me know if the results are legimiate as soon as possible! The math appears correct, but testing will truly verify them. Thanks to anyone who tests this! ----- Davtwan 18:22, 27 October 2010 (UTC)

Example Setups

I think the Example setups section needs a at least one more setup added to it. Specifically one that involves the Sidney Sleeper I havn't actually used the weapon in-game, but I'm going to aquire one and the rest of the new sniper weapons and see what I can come up with strategy wise. Unless of course anyone else knows more about it, which someone must, because I know almost nothing other than what it does. Redeye 14:45, 19 October 2010 (UTC)