August 2, 2013 Patch (Classic)
Revision as of 22:31, 8 October 2019 by ThatHatGuy (talk | contribs) (ThatHatGuy moved page April 2, 2013 Patch (Classic) to August 2, 2013 Patch (Classic): wrong date)
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Source: https://steamcommunity.com/gid/103582791433474219/announcements/detail/2125982922507878196, https://steamcommunity.com/gid/103582791433474219/announcements/detail/2125982922527043664
Patch notes
Patch 1
- Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate
- Fixed spawning in the wrong location in phased maps if spawn points were full
Patch 2
- Clear any time based damage when changing teams
- Reset the player view on spawn
- Rate limit spy(sic) disguise changes to at most once per second, fixes server crash due to entity creation
- Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly
- Fix assorted crashes when users put certain values in their name
- Added missing
func_train
event
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: tfc/cl_dlls/client.dll
Modified: tfc/cl_dlls/client.dylib
Modified: tfc/cl_dlls/client.so
Modified: tfc/dlls/tfc.dll
Modified: tfc/dlls/tfc.dylib
Modified: tfc/dlls/tfc.so
Patch 2
Modified: tfc/cl_dlls/client.dll
Modified: tfc/cl_dlls/client.dylib
Modified: tfc/cl_dlls/client.so
Modified: tfc/dlls/tfc.dll
Modified: tfc/dlls/tfc.dylib
Modified: tfc/dlls/tfc.so