List of default keys

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This is a list of the default controls for the PC version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer Console or using scripts.

Movement

Action Key/Button Remarks
Move forward w
Move back s
Move left (Strafe) a
Move right (Strafe) d
Jump SPACE
Duck (Crouch) CTRL
Swim up ' i.e. apostrophe. Rarely used when mouselook enabled.
Swim down / Rarely used when mouselook enabled.
Look up PGUP i.e. "Page Up". Rarely used.
Look down PGDN i.e. "Page Down". Rarely used.


Communication

Action Key/Button Remarks
Use voice communication. v Speak to players only on your team, provided the Server cvar "sv_alltalk" is set to "0". If set to "1", all players on the server will receive your voice chat.
Chat message y Text chat to all players on the server, including Spectators.
Team message u Text chat to players only on your team.
Voice Menu 1 z
Voice Menu 2 x
Voice Menu 3 c
Call for a Medic e


Gameplay

Action Key/Button Remarks
Change class ,
Change team .
Open Character Loadout m
Open Backpack n
Loadout Quickswitch <unbound>
Drop the briefcase l a.k.a. Intelligence.
Taunt g
Use Item in Action Slot h
Show Map Information i
Inspect Target f


Class Specific Skill

Action Key/Button Remarks
DEMOMAN: Detonate Stickybombs MOUSE2 Alternatively, charges if the Chargin' Targe is equipped.
HEAVY: Spin Minigun Barrel MOUSE2
MEDIC: Deploy ÜberCharge MOUSE2 Alternatively, deploys Kritzkrieg if equipped.
SNIPER: Zoom Sniper Rifle MOUSE2 Alternatively, zooms Sydney Sleeper if equipped.
SPY: Cloak/Uncloak MOUSE2 Alternatively, deploys Dead Ringer if equipped.
SPY: Last Disguise b If already disguised, changes your disguise weapon.
SPY: Toggle Disguise Team - i.e. minus key. Used while holding the Disguise Kit.

(Note: "MOUSE2" also used by: the Scout to launch the baseball, the Pyro to fire the Airblast, the Engineer to rotate and redeploy buildings.)


Combat

Action Key/Button Remarks
Primary attack MOUSE1
Reload weapon r
Previous weapon MWHEELUP
Next weapon MWHEELDOWN
Weapon category 1 1 Normally the Primary weapon.
Weapon category 2 2 Normally the Secondary weapon.
Weapon category 3 3 Normally the Melee weapon.
Weapon category 4 4 Used by the Engineer (to create Buildings) and the Spy (for disguising).
Weapon category 5 5 Used by the Engineer (to destroy Buildings).
Weapon category 6 6 Use unknown/undefined.
Weapon category 7 7 Use unknown/undefined.
Weapon category 8 8 Use unknown/undefined.
Weapon category 9 9 Use unknown/undefined.
Weapon category 0 0 Use unknown/undefined.


Miscellaneous

Action Key/Button Remarks
Spray logo t
Display multiplayer scores TAB
Take screen shot F5
Quit game <unbound>
Toggle developer console `
View/Accept the topmost alert j e.g. trading requests.
Remove/Decline the topmost alert k e.g. trading requests.


See also