User:Washys/Template:Mvm upgrades royal
Revision as of 23:30, 6 September 2023 by GrampaSwood (talk | contribs)
Modified classes' upgrades | |||||
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Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | All classes | 200 | 3 | Regenerates health every second. Health regen per upgrade increased to +4 Maximum health regen increased from 10 to 12 (100 credits per +1hp/s to 50 credits per +1hp/s) | |
+20% Faster Weapon Switch | 100 | 3 | Weapon switch speed is increased by 20%. Replaces +5 Metal Regen upgrade |
Modified primary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 250 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Cost reduced to 250 |
Modified melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Ball Marks Target | Scout | 100 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost reduced to 100 |
Modified buildings' upgrades | |||||
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Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Cost reduced to 250 Maximum number of disposable sentry guns increased from 1 to 2 |