Slowdown

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Revision as of 21:44, 18 January 2011 by Chain Letter (talk | contribs) (Organized what was under "Weapon Penalty" into a table.)
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What da hell's goin' on?
The Scout on being stunned
Natascha.png

Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.

Weapon Effect

Weapon Slowdown Notes
Item icon Natascha.png
Natascha
  • On Hit: 100% chance to slow target
  • Every bullet that hits the target will slow them to approximately 113 hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
Item icon Sandman.png
Sandman
  • The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.

Weapon Penalty

Weapon Slowdown Notes
Item icon Scotsman's Skullcutter.png
Scotsman's Skullcutter
  • -15% movement speed on wearer.
  • As long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed). This is marginally faster than a Heavy.
Minigun
Minigun / Natascha / Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Brass Beast
Brass Beast
  • Movement speed is reduced to 14.66 while spun up.
Killicon tool chest.png
Hauling
  • While hauling a building, an Engineer's movement speed will decrease to 75%, which is slightly slower than a Heavy.
Killicon sniper rifle.png
Sniper Rifle / Sydney Sleeper
  • Movement speed reduces to 27% while zoomed in, but while zoomed and crouching, it reduces to 1.33%.
Item icon Huntsman.png
Huntsman
  • Movement speed is reduced to 45% while an arrow is drawn.
Item icon Disguise Kit.png
Disguise
  • Depending on the class a Spy is disguised as, his movement speed can be affected. As a Demoman, his movement speed will decrease to 93%, as a Soldier, it will decrease to 80%, and as a Heavy, it will decrease to 77%.

Removed Slowdown

Shortstop

Killicon shortstop.png

The Shortstop was intended to have a slow effect, but it didn't function properly. As a result, the effect was removed in the December 17, 2010 Patch.

Razorback

Leaderboard class sniper.png

When first released, the Razorback would slow the Sniper down to movement speed to 85%. This was removed in the June 23, 2009 Patch.


Related Achievements

Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.