Mesaworks

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Mesaworks
Pl eclipse main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert/Canyon/Industrial
Setting: Daylight, sunny
Hazards: Pitfall

Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Changelog

Changelog:
Rc3: 01-06-2020 (114 build):
  • Changed name of the map from "Eclipse" to "Mesaworks";
  • Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
  • Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
  • Added an additional flank at stage B, in the form of a platform near the waterfall;
  • Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
  • Added an additional flank to the final stage for the blue team;
  • Re-balancing all the lighting on the whole map;
  • Slightly improved optimization in various parts of the map;
  • Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
  • The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
  • Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
  • Reduced the total number of objects on the entire map;
  • Slightly reduced the time of the revival of the red team in the final stage;
  • Rebalancing of covers;
  • Moved the resupply lockers of the red team on the first respawn;
  • Reducing the chance of a server crashing by reducing the replicated objects;
  • Removed various opening doors at A stage;
  • Removed fake doors "no passage";
  • The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
  • Removed one-way doors in the house near the waterfall;
  • Removed the extra collision on some assets;
  • Improved player clipping on the entire map;
  • Removed the collision on the railing and windows;
  • Fixed and improved cosmetic changes;
  • Decreased volume in some sound sources;
  • Fixed players getting stuck in pull out pointers;
  • Various other improvements.

Rc2: 06-18-2016 (102 build):

  • Minor gameplay changes and improvements;
  • Changed the size of health kit (A-Stage);
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Other cosmetic changes and fixes.

Rc1: 01-17-2016 (100 build):

  • Added +40 seconds for the 1st point capping;
  • Changed the number and locations of ammunition packs and health kits;
  • Added a new flank;
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Better gameplay;
  • Minor cosmetic changes and fixes.

b3: 24-10-2015 (94 build):

  • Fixed player stuck in some areas;
  • Fixed player stuck in gate doors;
  • Added small ammo & health pack;
  • Better clipping in some areas;
  • Minor cosmetic changes and fixes;
  • Balanced respawn time;
  • Increased cart speed on the last point.

b1: 29-09-2015 (88 build):

  • Full completion and processing of gameplay;
  • Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
  • Added the 4th blue respawn;
  • Removed all unnecessary flank points;
  • Changed the number and location of ammunition and health kits;
  • New skybox texture;
  • Fixed reflection (LDR & HDR);
  • Full details and redesign the whole thing can be;
  • Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
  • Added soundscapes;
  • Added 3D Skybox;
  • Added 31 custom models;
  • Better clipping;
  • Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
  • Some other fixes and changes.

Gallery

Trivia

  • This map includes several references to the band Pink Floyd:
    • The last stage is based on the album cover of Animals, showing the Battersea Power Station.
    • The song Wish You Were Here can be heard behind the glass on the last point. Also, parody poster-style Wish You Were Here can be found in the same place.