Rumford (custom map)

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Rumford
Pl rumford.png
Basic Information
Map type: Payload
File name: pl_rumford_rc2
Released: May 27, 2022
Last updated: March 1, 2023
Developer(s): Aeon 'Void' Bollig
Louie 'bakscratch' Turner
Izotope
Alex 'FGD5' Stewart
Patrick 'Zeus' Hennessy
Neil 'Nesman' Stottler
Link(s): TF2maps.net
Map Info
Environment: Alpine
Setting: Day time
Map Overview
Rumford overview.png
The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium. Deliver the payload cart!
Rumford publicity blurb

Rumford is a community-created custom Payload map set in a paper mill. A Smissmas version was added in the Smissmas 2022 update.

Locations

Checkpoint A

  • BLU's First Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is.
  • Flank: A flank route.
  • Small Building: The small building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.

Checkpoint B

  • BLU's Second Spawn: The second spawn room that BLU spawns in once Checkpoint A is captured. It has 2 exits, the main exit facing the Rumford Paper Co. building, and the other on the side facing the flank, leading to a more open area of the map that leads to Checkpoint A.
  • The Halfway Point: The halfway point from BLU's first spawn to Checkpoint B.
  • Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex.

Changelog

Changelog:
Mar 4, 2021
  • spawns were broken

Mar 12, 2021

  • added higher ground to B
  • added another flank to B
  • moved blu forward
  • removed one way at last
  • adjusted health/ammo
  • optimized
  • clipped

Mar 18, 2021

  • changed routing in building leading up to A.
  • added a sightline solving solution in several areas.
  • changed respawn times.
  • adjusted health/ammo.
  • improved player flow.

Mar 23, 2021

  • changed routes into A.
  • changed routes around B.
  • removed lower flank into Last.
  • adjusted health/ammo.
  • forgot to align some textures.

Mar 26, 2021

  • adjusted blu spawn courtyard
  • adjusted routing at B for blu
  • reworked turntable room
  • adjusted routing into last
  • adjusted health/ammo placement

Mar 28, 2021

  • made the route at B not a snipers wet dream.
  • added some cover at A.
  • adjusted cover at last.
  • added some important clippings

Apr 8, 2021

  • changed the routing on last.
  • lowered last.
  • changed routing between A and B.
  • moved Blu forward.
  • added cubby at A.

Apr 21, 2021

  • moved blu forward spawn more forward.
  • made crate on last nobuild.

May 24, 2021

  • added shithouse outside of BLU spawn.
  • added some textures to BLU spawn.
  • changed shape of BLU spawn.
  • changed flow into A.
  • changed B.
  • removed route at C.
  • moved spawn at last.

Jun 7, 2021

  • removed some sightlines.
  • adjusted A for engineers.
  • adjusted respawn time on last.
  • adjusted health/ammo.

Jun 9, 2021

  • added door back to A.
  • removed force respawn for red team.

Jun 15, 2021

  • adjusted A.
  • adjusted B.
  • adjusted Last.
  • more stuff

Jun 23, 2021

  • sort of redid A?
  • fixed clipping.

Jul 5, 2021

  • added blu forward after capping A.
  • buffed spy on last.
  • simplified routing on last.
  • made A flank more defined.
  • removed dumb rotating route at A.
  • fixed some jank sightlines.
  • shot a sink.
  • other stuff.

Jul 8, 2021

  • I unbroke spawns.

Jul 12, 2021

  • removed some rocks
  • moved some stairs
  • added some textures
  • clipped blu spawn

Jul 13, 2021

  • updated respawn time for red after capping A and B. Reduced it by 1-2 seconds.
  • added forcerespawn for red.
  • added windows.
  • added some nice textures.

Aug 15, 2021

  • added custom signs.
  • adjusted models.
  • added 3d skybox.
  • fixed soundscapes.

Aug 16, 2021

  • fixed clipping.
  • fixed some textures.
  • fixed some props.
  • fixed a door or two.
  • forgot clippings.
  • fixed some models.
  • fixed some lighting.

Nov 22, 2021

  • added a lot more detail.
  • added room at A.
  • I did a second art pass pretty much.

Dec 5, 2021

  • optimized A again.
  • added some more details.
  • more areaportals.
  • better displacements.
  • doors are still not packed, deal with it.

Feb 22, 2022

  • fixed some areaportals.
  • added some hints.
  • fixed some textures.
  • you get the idea.

Mar 1, 2022

  • added more detailing.
  • fixed some lighting bugs.
  • WIRES.

Mar 4, 2022

  • more detailing.
  • fixed clippings.
  • reduced tjuncs.
  • packed the doors.

Mar 15, 2022

  • POLISH
  • lowered tjuncs

Mar 23, 2022

  • more detailing.
  • moved fund_details to models.
  • redid most of my stairs.
  • fixed some clipping.

Mar 27, 2022

  • first rc pass.

Feb 13, 2023

  • Reoptimized the whole map.
  • Adjusted clippings in areas.
  • Fixed some lighting bugs.

Gallery