MN
MN | |
---|---|
300px | |
Basic information | |
Gender: | Male |
Birth place: | USA |
Native language: | English |
Team Fortress 2 | |
Favourite maps: | Double Cross |
Favourite hats: | |
Contact information | |
IRC nickname: | MN |
HOWDY
I'm MN :p and I main Medic normally when playing, also I report and find a lot of bugs for community and official Valve maps... that's pretty much it lol ⠀
List of reported bugs!
Reason | Label |
---|---|
Unable to contact map maker :( | [TBD] |
Reported it to the map creator | [Reported] |
Known bug that wasn't on the wiki | [Known] |
If it has been patch | [Patched] |
NOTE most of these were found by ME :3
- Both the RED and BLU teams can place buildings inside their 2nd forward spawns. [Reported]
- It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, [Reported]
- In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. [Reported]
- Players can build inside the RED spawn on the first stage of the map. [TBD]
- There is a floating rock texture above the Stage 3 Control Point A. [Reported]
- When inside the 3v3 arena, players are able to get inside some of the floating islands. [TBD]
- RED players are able to build inside of the Dam respawn area. [Reported]
- In Engineer training, the player is unable to build at first. However, by typing in the command "build #', you can bypass this limitation. [Reported](but will not be fixed :p)