User:Randomname90001
Revision as of 06:19, 25 May 2024 by Randomname90001 (talk | contribs) (the source code is giving me brainrot)
Contents
Projectile Offsets
- Offsets are in the format of "vForward, vRight, vUp."
- Flipped Viewmodel offsets are present if they exist.
- Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
- Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
- Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
- Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.
Jars and Cleaver
- Normal: 16, 8, -6
- Flipped: 16 -8, -6
Lunchboxes
- Normal: 0, 0, -8
- 10 degrees are removed from the pitch of the player's eye angles.
Grenade Launchers and Stickybomb Launchers
- Normal: 16, 8, -6
- Flipped: 16, -8, -6
Rocket Launchers and Flare Guns
- Normal: 23.5, 12, -3
- Crouching: 23.5, 12, 8
- The Original: 23.5, 0, -3
Arrow weapons
- Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
- Normal: 23.5, -8, -3
- Flipped: 23.5, 8, -3
Syringes
- Normal: 16, 6, -8
- Flipped: 16, -6, -8
Pomson 6000
- Normal: 23.5, -8, -16
- Flipped: 23.5, 8, -16
- Crouching: 23.5, -8, -5
Bison and Cow Mangler 5000
- Normal: 23.5, -8, -3
- Flipped: 23.5, 8, -3
- Crouching: 23.5, -8, 8