Template:Metrics/Capture return/doc

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Revision as of 23:03, 29 February 2012 by Org (talk | contribs) (moved Template:Control Point Timing/Decay/doc to Template:Metrics/Capture return/doc: Moving the control point rate of return information to the game mechanics area, as well as fixing my original poor choice of title.)
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Multiplier Adjustment Rate
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These decay rates were determined by creating a map with a 100 second capture point, then using Puppet Bots to capture said point. I am unable to derive a simple equasion that explains these values. These times were generated using a SourceMod script as follows:

ADDITION: Using the data provided by Org, Excel comes up with a logarithmic regression formula of y = 0.9019ln(x) + 0.8738 with a coefficient of determination of R² = 0.9975. This is the closest formula to date that matches the data points provided.

#include <sourcemod>

public Plugin:myinfo =
{
	name = "Capture Timing",
	author = "Org",
	description = "Console out debug info",
	version = "1.0.0.2",
	url = "example.org"
};

public OnPluginStart()
{
	HookEvent("controlpoint_starttouch", Event_StartCapture)
	HookEvent("teamplay_point_captured", Event_EndCapture)
}

public Action:Event_StartCapture(Handle:event, const String:name[], bool:dontBroadcast)
{
	new Float:time = GetEngineTime()
	PrintToServer("Control Point Entered : %f", time)
	return Plugin_Continue
}

public Action:Event_EndCapture(Handle:event, const String:name[], bool:dontBroadcast)
{
	new Float:time = GetEngineTime()
	PrintToServer("Control Point Captured: %f", time)
	return Plugin_Continue
}