Crafting

From Team Fortress Wiki
Revision as of 10:32, 12 July 2010 by Wuzzle2 (talk | contribs)
Jump to: navigation, search
Crafting anvil.png
Crafting menu in backpack
Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item

Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.

Blueprints

Metal

Blueprint Requires Produces
Smelt Primary Weapons 2 Identical primary weapons
Eg. Force-A-Nature + Force-A-Nature
1 Scrap Metal
Smelt Secondary Weapons 2 Identical secondary weapons
Eg. Flare Gun + Flare Gun
1 Scrap Metal
Smelt Melee Weapons 2 Identical melee weapons
Eg. Übersaw + Übersaw
1 Scrap Metal
Smelt Class Weapons Any 2 weapons wielded by the same class
Eg. Ambassador + Dead Ringer (Spy Weapons)
1 Scrap Metal
Smelt Tokens 3 Tokens
Eg. Heavy Token + Demoman Token + Melee Token
1 Reclaimed Metal
Combine Scrap Metal 3 Scrap Metal 1 Reclaimed Metal
Combine Reclaimed Metal 3 Reclaimed Metal 1 Refined Metal
Smelt Refined Metal 1 Refined Metal 3 Reclaimed metal
Smelt Reclaimed Metal 1 Reclaimed Metal 3 Scrap metal
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.

Tokens

Blueprint Requires Produces
Fabricate Class Token 3 weapons from one class
Eg. Natascha + Sandvich + Sandvich (Heavy weapons)
1 Class Token
Eg. 1 Heavy Token
Fabricate Slot Token 3 weapons from one slot
Eg. Blutsauger + Huntsman + Direct Hit
1 Slot Token
Eg. 1 Primary Token
Rebuild Class Token Any one Class Token and another class's weapon
Eg. Sniper Token + Buff Banner
1 Class Token
Eg. 1 Soldier Token
Rebuild Slot Token Any one Slot Token and another slot weapon
Eg. Secondary Token + Axtinguisher
1 Slot Token
Eg. 1 Melee Token
Note: If one provides 3 identical weapons, one is given the option of creating a Class Token or a Slot Token, but not both.
Additionally, if one provides a
Pain Train with a Class Token, or 3 Pain trains and chooses to create a Class Token, this will always result in a Soldier Token, never a Demoman Token.

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 Refined Metal 1 Random Headgear
Fabricate Class Headgear 4 Refined Metal + 1 Class Token 1 Class Headgear
Rebuild Headgear 2 Headgear 1 Random Headgear
Fabricate Bonk Helm 1 Batter's Helmet + 2 Bonk! Atomic Punch 1 Bonk Helm
Note: As of March 19th, 2010, both hats and miscellaneous items are considered headgear.
The Batter's Helmet's level is not retained when crafted into a Bonk Helm. The level will be randomized.

Weapons

Blueprint Requires Produces
Fabricate Class Weapons 1 Class Token + 1 Slot Token + 1 Scrap Metal
Eg. Medic Token + Secondary Token + Scrap Metal
1 Class Specific Weapon
Eg. Kritzkrieg
Fabricate Crit-a-Cola 1 Kritzkrieg + 1 Bonk! Atomic Punch 1 Crit-a-Cola
Fabricate Dalokohs bar 1 Sandvich + 1 Bonk! Atomic Punch 1 Dalokohs bar
Fabricate Gunboats 1 Chargin' Targe + 1 Razorback 1 Gunboats
Fabricate Homewrecker 1 Eyelander + 1 Equalizer 1 Homewrecker
Fabricate Pain Train 1 Sandman + 1 Scrap Metal 1 Pain Train
Fabricate Scotsman's Skullcutter 1 Axtinguisher + 1 Jarate 1 Scotsman's Skullcutter
Fabricate Tribalman's Shiv 1 Huntsman + 1 Dead Ringer 1 Tribalman's Shiv
Fabricate Southern Hospitality 1 Ambassador + 1 Scrap Metal 1 Southern Hospitality

Note: These blueprints allow players possessing many of the already released weapons, to construct the new community items quickly, rather then having to await a drop via the drop system.

Cost summary table

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 2 weapons
Reclaimed Metal 6 weapons = 3 Scrap Metal or
9 weapons = 3 Tokens
6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 1 weapon
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
27 weapons
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token) 27 weapons

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Scout
Leaderboard class scout.png
Force-A-Nature Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.png Item icon Sandman.png   Scout Token
Soldier
Leaderboard class soldier.png
Item icon Direct Hit.png Item icon Buff Banner.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.png   Soldier Token
Pyro
Leaderboard class pyro.png
Item icon Backburner.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.png   Pyro Token
Demoman
Leaderboard class demoman.png
Scottish ResistanceItem icon Chargin' Targe.png   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.png   Demoman Token
Heavy
Leaderboard class heavy.png
Item icon Natascha.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.png   Heavy Token
Engineer
Leaderboard class engineer.png
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Southern Hospitality.pngItem icon Gunslinger.png   Engineer Token
Medic
Leaderboard class medic.png
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.png   Medic Token
Sniper
Leaderboard class sniper.png
Item icon Huntsman.png Item icon Jarate.pngItem icon Razorback.png Item icon Tribalman's Shiv.png   Sniper Token
Spy
Leaderboard class spy.png
  Item icon Ambassador.png   Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Token

Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), and the Gentle Manne's Service Medal (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
  • Since hats do not work with the Fabricate Class Token blueprint, it used to be impossible to craft an Engineer token. But, player's were once able to do so. Player's found that if you did, infact, smelt 3 Engineer hats together, you would get an Engineer token. Not long after the release of the infamous "Golden Wrench", people still had Engineer token's. The method of getting an Engineer token has since been removed along with the tokens.
  • Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
  • Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
  • Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
    • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
  • On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. When a player crafted an item, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once. This was only available before and during the Engineer update, until all 100 wrenches were found.
    • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, even though the Engineer update is out and no Golden Wrenches can be found, these blueprints are still disabled.
    • Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft.

External links

An Example of crafting a hat: