Projectiles

From Team Fortress Wiki
Revision as of 05:08, 21 July 2010 by RJackson (talk | contribs) (Reflecting Projectiles: Re-adding my contrib regarding sandman balls reflecting other sandman balls, and mentioned the ball reflecting other projectiles. See the talk page.)
Jump to: navigation, search

Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike hitscan bullets, don't travel instantaneously--instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)

The Projectiles

Name Rocket Grenade Sticky bombs Arrow Jarate Baseball Flares Syringe
Image Rocket.png Grenade proj red.png Sticky proj red.pngScores proj red.png Arrow proj.png Backpack Jarate.png Sandman Baseball.png Flare proj red.png RED Syringe Gun Ammo.png
Used by: Rocket Launcher

Direct Hit

Level 3 Sentry Gun

Grenade Launcher Stickybomb Launcher

Scottish Resistance

Huntsman Jarate Sandman Flare Gun Syringe Gun

Blutsauger

Reflecting Projectiles

  • The Pyro's Compression Blast can reflect projectiles with the exception of Syringes. These reflected projectiles do mini-crit damage for whoever they hit.
  • The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing.
  • The Scout's Sandman Ball can reflect other Sandman Balls if it makes contact while in the air. It's also rumoured that the Sandman Ball can reflect other projectiles, but this has not been confirmed.

See also