ArabianKnight
ArabianKnight
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Biography
Abdul Qamar
Abdul Qamar, the first ArabianKnight, was a descendant of a legendary Muslim hero who had perished forcing the demons Gog and Magog back into their tomb. When the demons were later freed by an archeologist, Abdul found his ancestor's magical equipment inside the tomb, and became the ArabianKnight, once again sealing away the demons with help from the Hulk. He met Ghost Rider, and allied with him vs. the Water Wizard. He was also one of the heroes chosen by Death to represent her in the Contest of Champions against the Grandmaster, his teammates being Iron Man and Sabra. He overcame his dislike of the Israeli heroine to win their battle against She-Hulk, Captain Britain and Defensor. Abdul later battled the Demon of the Dunes for the life of his son. The ArabianKnight was later revealed to be an agent of the clandestine international group The Pantheon. Posing as a member of the organization Desert Sword, he fought against Freedom Force. It was originally stated that his children had been kidnapped by Desert Sword, who forced Abdul to work in their service. The Knight left the Pantheon following a disagreement with Achilles. Abdul died when Humus Sapien, a powerful mutant whose abilities are powered by the random draining of life from a large number of people, drained him of his life force.
Power and Abilities
- The First ArabianKnight had the normal abilities of a healthy, athletic human. He was a good hand-to-hand combatant, and was an exceptional swordsman, particularly in the use of the scimitar. He possesses three magical weapons: a magic carpet, a golden scimitar emitting beams of magical force, and a mind-controlled belt/sash. Indeed, all three items respond, exclusively, to his mental commands. He discovered his weapons, which had belonged to a 13th century ancestor, in an underground tomb in the Egyptian desert. The magic carpet and sash are formed from a material that is virtually indestructible, resisting fire, and even bullets. The carpet permitted him to travel, flying, at high speeds and altitudes, while the belt/sash magically elongates to approximately 12m in length (almost 10 times its typical length), and can serve as a weapon (whip), or as a climbing rope, or to capture and restrain his foes. The golden scimitar, in addition to firing destructive blasts, will "backfire" against any other person who may attempt to wield it.
- The second ArabianKnight had a magical scimitar, magic armor, and a magic carpet of his own. He apparently had nothing to do with the first or third Knight, so the origins of his magical scimitar, armor and carpet have yet to be explained.
- The third ArabianKnight revealed that the flying carpet used by the first ArabianKnight was unraveled and made into an indestructible uniform that responds to his thoughts. He still uses the magic scimitar and wears the red magic sash around his waist, and the uniform serves as body armor that protects him from harm and allows him to fly.
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