Grordbort's rockets

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Revision as of 02:46, 20 July 2011 by Nagy27 (talk | contribs)
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The Grocket model.

Grockets appear in 3 maps; 2Fort, Badwater Basin and Barnblitz. They have the appearance of crash-landed rockets with smoke and flames billowing out. It should be noted that the panels sticking out near the nose of the rocket are elements meant to help blend the model into its surroundings, not parts of the actual rocket.

Locations

2Fort

Main article: 2Fort

Badwater Basin

Main article: Badwater Basin

Barnblitz

Main article: Barnblitz

Update history

July 18, 2011 Patch Added a music clip from Meet the Medic to the menu startup music list.

   Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
   Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
   Updated The Private Eye so it can be equipped by the Medic and Demoman.[1]
   Updated Crafting:
       Added a new "Custom Blueprint" option to the Special blueprints
       Made these items craftable: Copper's Hard Top, Security Shades, Tam O' Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
       Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
   Updated Matchmaking:
       Added a progress bar and server count during the matchmaking search
       Added more filtering on the master server to avoid pinging non-matching servers
   Community Requests:
       Mod makers:
           Added inputs to the player:
               "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
               "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
           Restarted the player's animation cycle whenever the custom model changes.
       Movie makers:
           Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. 


+ Update in Schema Item:

"442" { "name" "Mystery Item" "item_class" "tf_weapon_shotgun_soldier" "show_in_armory" "1" "item_type_name" "#TF_Weapon_Shotgun" "item_name" "Mystery Item" "item_slot" "secondary" "item_quality" "unique" "propername" "1" "min_ilevel" "30" "max_ilevel" "30" "image_inventory" "backpack/weapons/w_models/w_shotgun" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_shotgun/c_shotgun.mdl" "model_world" "models/weapons/w_models/w_shotgun.mdl" "attach_to_hands" "1" "used_by_classes" { "soldier" "1" } "mouse_pressed_sound" "ui/item_light_gun_pickup.wav" "drop_sound" "ui/item_light_gun_drop.wav"

Item Name: "Mystery Item" File:Tf2 1.jpg