Talk:Mantreads
"The boots reduce the push force the player recieves from certain damage sources such as Stickybombs by 75%."
Are we positive that's what it does? Because to me, those stats read "a reduction in the reduction of knockback" IE, it actually increases knockback. Also, it's a weapon made for stomping people, it would seem odd that it would pretty much make Rocket Jumping impossible for only a very minor additional ability. Balladofwindfishes 18:19, 22 June 2011 (PDT)
- That would make the goomba stomping more effective, but we'll probably have to wait to find out. Just a Gigolo - (talk) 06:48, 23 June 2011 (PDT)
- Yea, I think we'll just have to wait and see. Valve needs to stop using confusing wording on weapons :/ Balladofwindfishes 06:52, 23 June 2011 (PDT)
Since the update is live, is this statement still accurate? And if it is, does it also decrease knockback from rocket jumping? Either way, this should probably be clarified in the article. Anzallos 21:40, 26 June 2011 (PDT)
- I think it means you're less vulnerable to knockback from enemy weapons, not your own. --Cooper Kid (Blether · Contreebs) 04:13, 27 June 2011 (PDT)
- I tested them. When I rocket jump, I fly higher. I'm not sure though. I was using direct hit.--FactCore 13:39, 27 June 2011 (PDT)
Goomba Mod
Since certain pages such as the Detonator list mods that have some relevance to the weapon's ability, should we not mention the Goomba mod that made similar use of the 'land on enemy and do damage' ability?--Focusknock 02:17, 4 July 2011 (PDT)
30 damage bug still active?
I saw the bug of the mantreads only doing 30 damage max no matter if 3x the fall damage is more than that was removed. I have just tested it minuets ago and the bug is still there. Am I missing how this item works? Themrcool54, 17 July 2011
- I see that as a major bug. If the weapon is told to do 3X the fall damage to the player landed on, but it only does 30 even if it is higher, then that is a lie. If now valve will fix this, that is. Altair 17:13, 22 July 2011 (PDT)
- It seems there's an odd way they calculate damage, as when you get to insane fall distances, it does extremely high damage, but it seems like it stays at 30 for a long time before moving onto the next bracket of damage Balladofwindfishes 17:16, 22 July 2011 (PDT)