Gullywash
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Gullywash | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Gullywash is a standard control point map.
To win, your team must capture and control all five control points.
Screenshots
- CP Gullywash 1.jpg
- CP Gullywash 3.jpg
Changelog
Changelog:
b2 -> b3
- mid got changed
- changed last point added some lights and a little space
- it is now possible to get halfway on 2nd point from balcony as any class
- added some details
- middle capping area is bigger
- spawndoors are fixed
- spawns are fixed
- added signs at forward spawn for the confused people who end up running to their own base (you know who you are)
- increased performance
- changed the cosmetics a tad
- haven’t shaved in three days
- fixed some nodraw issues
- fixed some bugs
- changed one of the medium medpacks on middle to a small one
b3 -> b4
- Spawntimes fixed
- Removed wall at balcony
- Rotated 2nd forward respawn to prevent players getting lost
- removed medium ammo pack at balcony
- some changed were made to lower level mid to compensate for the respawn getting bigger
- spawntimes hopefully really fixed
- added a route at last point/2nd
- several visual updates
b4 -> b5
- middle has been made smaller
- totally visually revised
- added details
- no more long spawntimes ever
- bug fixes
b5 -> rc1
- added a theme to mid point
- added several details
- fixed several bugs
- some more optimisation
- changed some lights
rc1 -> rc2
- changed houses on mid completely
- last point had some walls removed
- details added
- enviroment and lighting changed
- balcony bug fixed
- several other bug fixes
rc3 -> rc4
- fixed the damn doors
- details added
- optimized (thnx to tarmo for laughing and helping me)
- small ammopack added top lobby final cp
- cp2/4 has some added cover, beneficial for defending team
rc5 -> rc6
- fixed non solid doors
- fixed some bugs
- added some room to last point
- removed all but 1 railing at last point
- changed some lights
- added 3D skybox
- added some details
- changed tunnel to have a bit more room
rc7->rc8 changelog
- fog in skybox fix
- hallway to base enlarged
- stairway from lobby to balcony widened
- added little platform and windows to hallway from first spawn to balcony
- added a little room inside the wall at last point for the medic to have a little cover
- balcony has been made a little more roomy around the curved walls
- by popular demand middle point now resembles a penis to justify the name of the map
- fixed some bugs
- clipped some parts for smoother gameplay
- changed several lights
- better optimization overall
rc8 -> rc9
- changed lobby lay-out a bit for smoother play
- changed ramphouse on middle to be a bit more accessible
- added some sort of wall thing at last (not sure about this plz do tell me if it doesn’t work)
- added some details
- fixed several bugs
- created some others
- captimes are a tiny margin faster (don’t expect a huge difference)
- hidden a frog somewhere, cookie for anyone that can find it
rc9 -> rc10
- added different levels of height on middle ground
- added a rock at second cp
- corrugated metal at second cp has been stretched out to provide more cover
- added a little catwalk of dirt at second cp
- added little ammobox on battlements
- added a lot of details
- decreased captimes a bunch
- fixed the sticky doors
- fixed a lot of bugs
- frog still hasn't been found (cookie is getting stale)
- fixed the overlappings
- equalised ledges on middle
- won't update the map for a while now.