Talk:Reskins

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Revision as of 21:16, 22 August 2011 by Seb26 (talk | contribs) (fix link)
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Show Page as English

Does anyone know how to do this? I created this page, but it's not showing up as an English language page.MEDUNN 06:33, 13 August 2011 (PDT)

A bot updates that list, but it has done it now seb26 15:20, 13 August 2011 (PDT)

Category

This should really be a category rather than an article in its own right. In most cases, these aren't reskins, but alternate models. Maybe move it to Alternate Models? It just feels weird calling this article "reskin". --SilverHammer 23:30, 16 August 2011 (PDT)

Oh, it's already a category. Alright, I'mma just nominate this for deletion then. Opinions go here. --SilverHammer 23:32, 16 August 2011 (PDT)
Pictogram minus.png Oppose – page has more info than the category page and is more useful. As it provides this extra info it isn't a duplication or redundant. seb26 23:50, 16 August 2011 (PDT)
Pictogram minus.png OpposeWhy delete this page instead of the incomplete catagory page?MEDUNN 02:49, 17 August 2011 (PDT)
Cause the only one that's actually a reskin is the Golden Wrench. --SilverHammer 12:08, 17 August 2011 (PDT)
Um, I think you've got the definition of reskin wrong there. A reskin isn't a palate or colour swap. It means anything that has a visual, and possible sound, difference but has the same function. Everything on this list is a reskin. The original and holy macral are too really.MEDUNN 14:09, 17 August 2011 (PDT)
Pictogram minus.png Oppose - SilverHammer, I created the original category page (which has since been redirected to this page) because I felt that it only warranted a category and not a full article; however, MEDUNN took the work I did and improved upon it greatly with a table, item icons, and even additional notes about the reskinned items. I am convinced it should stay, as Valve will likely continue to release more reskinned items in future updates. ButteredToast 10:14, 22 August 2011 (PDT)
Pictogram info.png Info Just to note, by this definition of reskin the Shovel, Fire Axe, Bottle, Fists, Wrench, Bonesaw and Kukri are all reskins of each other. User Moussekateer signature sprite.pngMoussekateer·talk 10:46, 22 August 2011 (PDT)
I think that calling the base weapons reskins of each other is about as useful as calling hats reskins of each other (save for the Polycount hats); after all, having a reskin requires some kind of prerequisite weapon, and all of these weapons are the first of their kind and were released at the same time. ButteredToast 11:02, 22 August 2011 (PDT)
Pictogram plus.png Support Adding a pretty table to an article doesn't make it worth keeping. Suggest moving any non-table content to Category:Reskins and leave the "Notes" section to their respective articles. Basically, this "article" is just a list, which is EXACTLY what a Category: page is. coreycubed / talk 10:55, 22 August 2011 (PDT)

Holy Mackerel and The Original

Can we have a vote to decide whether or not these are reskins or not. I would say yes as they share the fuction of two other weapons with only visual differences. I know some people say that the original's position makes it better as it's easier to aim, but I would say that that is still just a visual and not a functional change.MEDUNN 04:43, 21 August 2011 (PDT)

I don't think that the Mackerel really counts as a reskin since it counts the number of hits that it makes in the killfeed notification, something no other weapon before it has done. As for the Original, I'm a little divided on the issue, but I think it counts as a reskin since it is functionally similar to the Rocket Launcher. ButteredToast 10:14, 22 August 2011 (PDT)
The two weapons have different attributes attached, so from that perspective they are unique weapons. From a gameplay perspective the Holy Mackerel makes it easier to see when a team mate is being smacked about by a Scout, and the Original fires from a different position. If it fired from the bottom left of the screen would it still be considered equal to the rocket launcher? User Moussekateer signature sprite.pngMoussekateer·talk 10:19, 22 August 2011 (PDT)
The Holy Mackerel is not a reskin, since it also is part of a set that provides a bonus. That same set using the Bat instead wouldn't function, so therefore it has a mechanical property that the Bat does not, even discounting the kill feed notifications. Similarly, the Original fires from a different position on the screen, changing how a Soldier can use cover. This is also a different mechanical property, and as such is not a reskin but functionally a different weapon. ==Fax Celestis talkcontribhome
What about the Saxxy and G. Wrench though? They have a unique attribute. Balladofwindfishes 10:30, 22 August 2011 (PDT)
I never included the Golden Wrench or Saxxy because reskins before, though the Saxxy does technically count as a reskin of the Golden Wrench since it duplicates the functionality of the Golden Wrench. ButteredToast 10:39, 22 August 2011 (PDT)
Their unique attribute doesn't have any mechanical effect on gameplay. Over in tabletop gaming land, we call this a "fluff vs. crunch" disparity. Fluff/flavor are things that have no actual effect on the mechanics of gameplay: describing how one wizard casts a spell differently than another wizard still results in the same spell with the same mechanical, "crunch" effects.
Similarly, a golden wrench vs. an iron wrench all inflict the same damage, have the same critical hit rate, and construct the same buildings: the only difference is the texture map and the on-kill attribute of the golden wrench. If a statue'd enemy blocked enemy fire, remained on the map as a new obstacle, or otherwise altered how the game was played in more than a visible matter, then it would indeed be a new weapon. The saxxy is much the same: it possesses the same attributes as the base melee weapon of whatever class is holding it. The only differences arise in how it is wielded and what happens on-kill, neither of which have any mechanical effect on gameplay. As such, it is a 'fluff' difference, rather than the more mechanical difference between, say, a Reserve Shooter and a Shotgun. ==Fax Celestis talkcontribhome 12:27, 22 August 2011 (PDT)
That's all well and good, but compared to other "reskins" we have on the page (like the Maul), it's different. It's a unique, coded attribute. Balladofwindfishes 14:11, 22 August 2011 (PDT)

Trivia

  • Some hats were reskins of other hats before being added officially to the game.

This line is debatable in my opinion. The easy way to add hats into the game unofficially is to overwrite the models of other hats. While this can be construed as 'reskinning', it is not usually the authors intention to reimagine the hat being overwritten. You can overwrite any hat. By this definition every class hat is a reskin of every other class hat (apart from the polycount hats) since they are functionally identical. User Moussekateer signature sprite.pngMoussekateer·talk 10:27, 22 August 2011 (PDT)

I have to agree with Mousekateer on this one; short of the Polycount hats which provided a bonus when the entire set is equipped, changing the models of the hats doesn't really count as reskinning. ButteredToast 10:34, 22 August 2011 (PDT)

Should we add a date added column?

Should we add a "date added" column?